The Willjum Mk. II Trio RUST Base Design

The Willjum Mk. II Trio RUST Base Design

The Willjum Mk. II trio RUST base design video is provided by our partner Willjum.

This base was intended and designed for vanilla-based servers and supports small groups of up to four players. This base is designed around Willjum’s own personal solo base design and has been adapted for additional players.

Base Features

  • Bunker Entrance
  • Door Block Airlocks
  • Drop-Down Chutes
  • Intelligent Loot Spreading
  • Perimeter Defense
  • Undrainable Trap Placements
  • Un-lootable Loot Rooms
  • 360-Degree Roof Access

Bunker Entrance

Bunker entrances allow players to create low resource investment bases with a high return when it comes to required raiding resources. Bunkers often take advantage of game flaws and allow players to build them into their overall designs. One major advantage of a bunker entrance is that you can build them without needing to set up conventional doorway systems and can pass loot through the walls into the bunker using unconventional methods.

Door Block Airlocks

Door block airlocks allow players to open their doors without risking enemy players going deep in the event the base owner dies. These types of entryways are very strategic and should become second nature to all RUST players.

One additional advantage is that base defenders can open these doors to gain quick and sometimes unexpected peeks at enemy players.

Drop-down Holes

Drop-down holes, when set up properly, are often built into higher-level floors of base designs and are used as quick, one-way exit points to get to lower floors. The general idea is that these exit points can be used by base inhabitants to quickly exit the base, much like a fire-pole used in a fire station.

Un-lootable Loot Rooms

Un-lootable loot rooms were discovered in 2018 by a RUST community member by the name of Twisited. The main idea behind this concept is to place code lockboxes behind some impassible gap, such as low walls or a window blocked by a floor tile. If the boxes are destroyed, the stashes that fall out of the loot boxes would drop out of range. Now there are workarounds to this, but none the less, not all players are savvy to the concept.

360-Degree Roof Access

Many RUST base designs don’t plan for roof access on the initial build, as many players rush into setting up a starter base that they will use until they gather enough resources to expand or relocate with a new build in mind.

However, this is the ideal concept, what often happens is that the starter base turns into a more permanent base and evolves in an unplanned manner. Having set up roof access from the onset allows players to properly build and expand their initial base design to allow for a more complex and effective base.

Setting up roof access on a RUST base design also allows players to build access routes to landing pads and automated hangars for air vehicles, like the Minicopter or Hot Air Balloon. It also allows for players to set up SAM sites and provide access to easily maintain their ammo, preventing enemy players from going “up” the hole.

Often built into higher-level floors of a base design, drop-down holes set up properly in base designs are used as one-way exit points.

Intelligent Loot Spreading

Many RUST base designs focus on a centralized loot room, while this can seem advantageous, it’s important to spread loot out across your base design. Raiders can enter your base design from any angle. Consider things like rocket splash, which can destroy 4 different walls, reducing the raider’s overall raiding cost to access segmented areas of a base.

With intelligent loot spreading, you increase the odds of having the loot to come back to in the event of an off or online raid. This can also enable you to put up a proper defense in the event your base is being raided but you cannot access a segment due to it having been compromised.

Perimeter Defense

Perimeter defense can take many different forms, but the concept is simple: the outside, or general perimeter, of the base, is protected. This can be done using traps, cliff sides, non-building radiation zones, trapping animals like bears, wolves, boars.

There are many creative ways to add perimeter defenses to a RUST base design. More and more we are starting to see auto-turrets protected behind doors connected to automated electrical systems, which can be triggered to open on enemy players in a multitude of ways.

Undrainable Trap Placement

For many players, placing a trap on the floor, roof, and walls seems straight forward, but with the current game implementation these types of placements are easily “drainable.” The concept of undrainable trap placement is to hide the traps in such an area that they’re:

  1. Not visible to the raider
  2. Not susceptible to fire or splash damage

Having placed traps in such a fashion can slow down raiders or require them to spend additional resources just to gain access to your trap in a safer manner.

Un-lootable Loot Rooms

Un-lootable loot rooms were discovered in 2018 by a RUST community member by the name of Twisited. The main idea behind this concept is to place code lockboxes behind some impassible gap, such as low walls or a window blocked by a floor tile. If the boxes are destroyed, the stashes that fall out of the loot boxes would drop out of range. Now there are workarounds to this, but none the less, not all players are savvy to the concept.

360-Degree Roof Access

Many RUST base designs don’t plan for roof access on the initial build, as many players rush into setting up a starter base that they will use until they gather enough resources to expand or relocate with a new build in mind.

However, this is the ideal concept, what often happens is that the starter base turns into a more permanent base and evolves in an unplanned manner. Having set up roof access from the onset allows players to properly build and expand their initial base design to allow for a more complex and effective base.

Setting up roof access on a RUST base design also allows players to build access routes to landing pads and automated hangars for air vehicles, like the Minicopter or Hot Air Balloon. It also allows for players to set up SAM sites and provide access to easily maintain their ammo.

Raid Cost

This RUST base design will cost approximately 40 rockets to raid directly to the tool cupboard and over 40+ rockets to access the entirety of loot spread throughout the base.

Building Cost

  • High-Quality Metal: 150
  • Metal Fragments: 13,000 +/-
  • Stone: 27,000 +/-

Base Upkeep

  • High-Quality Metal: 35
  • Metal Fragments: 5,983
  • Stone: 6,258

With that, you’re here to watch the video!

Be sure to browse Willjum’s past RUST videos and don’t forget to subscribe to his channel for alerts on his latest work!

Connect with Willjum

Video Transcript

Hey guys, this is Willjum, and today I have for you the Willjum Mach Two. A small group base, aimed for anything up to a four-man squad. I’ve named it the Mach Two because I’ve adapted my own solo base to be suited for a larger group. 

 

This base includes an auto turret with automatic opening and closing doors, four un-lootable loot rooms, an armored vault with my own twist that allows for double the efficiency of loot transfer into and out of the bunker, two large shooting floors with multiple drop holes to surprise enemies from above, as well as four beds and lockers with fast access to the shooting floors for quick raid defense. 

 

I’ve tried to keep the second and third floors as spacious as possible as this will be your main living area throughout the day. There are a number of areas that you can change the design to as you please. 

 

What I’ve shown is just one way you can fill these spaces. If you think this base is too large or you’d like to see a simpler version, then check out my most recent video. I’ll put the link at the end of the video. 

 

If you enjoy this video, drop alike. If you have any ideas let me know either in the comments or in my Discord in the description. 

 

Dropping down into the bunker is where we see the main difference between my solo base and this new clan base. As you can see, the center is a lot more open. You have room for bags and a storage room. I’ve gone for shelves, but you can choose whatever you want from storage. 

 

Of course, you have the un-lootable loot rooms with code locks. These are the same below, so in total, you have four unreachable loot rooms. You need the campfire to be able to reach the boxes which mean raiders will have to step on it and get killed by the shotgun trap. 

 

Through here, and this is mirrored on both sides, you have a box for exchange into the bunker. And on this side, you have access to the electrical parts for the auto turret. All you have to do is simply turn on the generator, the doors open, turn off the generator, the doors close. 

 

The auto-turret will turn on and off when you press it. Looking at the bunker, you have the storage box on either side, you can fill up this box, f1 kill, spawn in the back inside the bunker, and move the loot from that box into the two boxes below or the tool cupboard. 

 

This means you have double the efficiency of other bunkers, which only have one box that leads towards the essentials of the bunker. This is the upkeep for the base, and we will now get into the build. 

 

Start with placing a square foundation, upgrade it to armored. Place the tool cupboard right at the back, and a sleeping bag at the left. If done correctly, you will have room to place a wall right behind you. 

 

Place shelves at the front and fill the bottom shelf with large boxes. Place the square foundation to the left, and roof on top of it. This will open up the bunker. You can now place your box from the top shelf sticking to the wall. 

 

After you remove the roof, the box will remain sticking to the wall. Repeat this on the other side. Try and place the large box as far back on the shelf as possible, this will save space for the garage door later. 

 

Remove the square foundations and seal off the bunker. Place foundations in the following footprint and upgrade them all to sheet metal. Go ahead and surround all these with walls. Place a half wall, and then triangles in the following footprint. 

 

Then repeat this on the other side. Place full-height walls, ceiling, and then some shelves. You don’t have to use shelves, you can use any sort of loot room design you like. 

 

For the un-lootable loot rooms, stack four rugs on top of each other, then a shotgun trap. Remove the rugs, place two larges boxes, and then code lock them. Then place a low wall, and then a ceiling. 

 

It’s a good idea to make the ceiling armor to prevent soft side raiding. You can then repeat this loot room design in the other three spaces. If you’re wondering why the four rugs, it increases the shotgun trap just enough so that it reaches above the low wall. 

 

You can now fill out the ceiling with triangles, and it’s a good idea to upgrade these to sheet metal. Place two half walls facing outwards, and then fill up the rest of the triangles with door frames. 

 

Then fill the door frames with garage doors. Repeat on the other side. Remember to place campfires in front of each loot room to be able to access the boxes. Then place more frames, more garage doors, and a repair bench

 

You can also put sleeping bags down here, you could put more boxes, it’s up to you. 

 

Moving onto the second floor, it’s time to put add some more honeycomb. It’s a good idea to upgrade this to sheet metal. Start adding walls around the second floor. 

 

Upgrade all of those to sheet metal, and start filling out with frames. Before you place the frame on the tunnel, place half wall in the triangle. This adds a little bit of extra storage. For access to the second floor, you want to make two more sheets. Start filling all the frames with garage doors.

It’s a good idea to place the garage doors first because after you’ve placed boxes it makes placing garage doors very difficult. These walls don’t need to be metal as they are pretty much to the front of the base. 

 

This honeycomb, however, does need to be sheet metal. Place foundation steps and two single doors. This creates a nice little airlock. The reinforced window bars are required for later. Place six furnaces. For the next two loot rooms, half walls and triangles are needed. Make sure you’ve already placed the garage door before you place the small boxes. 

 

Fits on the other side. You can now add the ceiling. Place your tier three and add another loot room. You can fill up this space with bags or boxes, it’s completely up to you. I’ve left it open because I like having more space. 

 

Place frames on the other side, and fill this up with boxes. Here you can place your tier two workbench and rugs for decoration. Here you can place a little large box, just some extra storage. More boxes can go underneath your shoot. 

 

I like to add a shotgun trap, which prevents raiders from going from above. Basing out that shotgun trap is very difficult, and it means that they have to waste explosives shooting it out. Before we move onto the top floor, we’re gonna have to add some more honeycomb. This no longer needs to be metal, and it can all be stone. 

 

Placing these roofs can be quite tricky, so it may take you some time. Place two frames and a triangle – this will be where your turret is placed later. 

 

Now move to the top floor. Copy the triangles that I’m placing down now. We’re now creating our room for our beds and lockers. I like having lots of window bars, it gives you good visuals on what’s outside your room. 

 

I have window bars on both sides, and this means if anyone happens to be on your roof, you can see and not get killed. 

 

Place your beds and your lockers. Place garage doors in the frames, more frames can place here. 

 

Place window frames and two-door frames. Make sure you leave these single doors left open. This means you can’t fall out, and no one can jump in. Place window bars to stop people from jumping in as well. Place triangles on the ceiling. 

 

This means that this area is relatively secure and no one will be able to hop in. Place two more lockers. 

 

We can now start working on the other side of the roof. Place this roof to access the very top floor. Now we get onto the tricky bit. These sandbags and concrete barricades have weird clipping, and sometimes it can be quite difficult to place them. 

It might take you a little bit of time wiggling around, but you should be able to get it. I like to alternate sandbags and concrete barricades, I think it looks quite nice. Add triangles. This makes our top roof a little bit bigger. Start placing more barricades on the very top roof, once again this can be a little bit tricky. 

 

You can find the design you like, I’ve just gone with this. You can add a windmill if you want, I’ve left the roof empty for scrap helicopter. 

 

And that is the build done. The only thing left is the electronics for the auto turret. I’m not very good at electronics, but this is what I’ve chosen to do. Place two-door controllers and two garage doors in two frames. 

 

Press E on the controllers to link them to the garage door. Then place an auto turret and authorize. You can then head down to the bottom floor of your base. Place a small generator, and a splitter. Take a wire and the power out, and place the power into the splitter. 

 

Power out one can go to the auto turret. Power out two can go to the first door controller. And power out three can go to the last door controller. And then all you have to do is press E on the generator after putting in low-grade, and both the doors and the auto turret will turn on at the same time as you can see. 

 

And this is the build done. The reinforced window bars are there so you can easily access from inside the base, refill ammo, or anything like that. Thank you very much for watching everybody. 

 

If you’ve made it this far please like and subscribe, I appreciate all of you out there. And leave a comment if you have any advice or you want to see another base that I build.

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About Digital Ghost

Dg is the founder and co-owner of Corrosion Hour, a niche gaming community established in 2016 focusing on the survival game RUST. He is an active and contributing member of numerous other RUST communities. As a community leader and server owner for over 15 years, he spends much of his time researching and writing guides about survival games, covering topics such as server administration, game mechanics, and community growth.

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