Taking a look at Valorant’s maps, from the best to the worst.
One of the only games to ever come close to dethroning CS:GO as the finest FPS title available is Valorant. The variety of incredible and distinctive Valorant agents, each with their specialties and gameplay abilities, contributes to the game’s popularity.
Another element is their brand-new, imaginative maps, which had three locations, teleporters, zip lines, and much elevation. Only four maps were available on the day Valorant was released. Everyone has their favorites, of course, but there weren’t many options available then.
The gameplay and aesthetics of Valorant’s maps vary. Each has a distinctive quality that makes it stand out from the others while being located in various geographic regions. Of course, since each map is unique, their level of fun cannot be the same. Find out which Valorant map is the best or worst by ranking them! Immediately following is our list!
The first map on this list, Ascent, is among the most played professionally and competitively. Most professional teams like this map, which has the most excellent pick rate of any area at over 23%.
Despite being slightly defender-sided, it is regarded as among the most balanced Valorant maps. Both sites provide several perspectives and places to take and keep the advantage and may be assaulted in various ways. Attackers also have many alternatives in their central area, which is a beautiful tool.
However, because of the various elevations, defenders also have excellent holding angles, significant OP positions, and a ton of cover to hide in. You don’t feel utterly worthless in your role as a defender, and you can easily set up your traps and utilize your utility as a sentinel or smoker agent.
After its global premiere, Valorant’s initial map was called Icebox. Most gamers initially loathed the map, but over time it evolved into one of the most pleasing Valorant layouts. Following its debut, Riot made a few changes that contributed to the map’s increased popularity among all players.
The high degree of verticality in Icebox is one of its distinctive features. Because of this, when Icebox originally came out, agents like Jett, Raze, and Omen were excellent choices. These compounds are still effective on Icebox today, and you may also use Chamber in the mix.
Over the previous six months, Icebox has been played on the second-most occasions in official Valorant events. It is an attacker-sided map with a pick rate of 19.58 percent. The map, which features stunning scenery and wintry countryside, makes a valiant background. At the start of Act 2 of Episode 4, Riot altered the map and enacted significant B site adjustments. More entrance points were added, making it simpler to assault the B site, and the A site’s appearance was mainly preserved.
The fact that Haven has three separate plant locations makes it special. This characteristic is unique to this area in the game and is unlikely to be changed anytime soon. It is fair to assume that Haven will remain because Riot hasn’t stated any intentions to create another map with three sites.
Haven is an attacker-sided map, as you may have guessed. It’s challenging to defend two locations; imagine how difficult it would be to defend three sites. In professional play, Haven is the third most chosen map over the previous six months, with a choice rate of over 18%.
Attackers have two alternative ways to attack both the A and C sites, which gives them some flexibility. While the center of Haven has a direct connection to the B site’s entrance or to a garage area from which you may access the B or C site.
Defenders may still hold locations rather well, however. In a Haven configuration, players, especially those controlling the B site, frequently rotate quickly between other sites.
Bind is the following heroic map on our list. Teleporters on the map of Bind let you go to two separate places, making it one of the most unusual maps. The teleporters make it simple to move between locations. The teleporters are not linked and only go in one direction.
Among all recognized competitions over the last six months, Bind has a 14 percent play rate. The map is reasonably balanced, giving both teams a good chance of winning. However, if you use your utility well, it does tip somewhat in favor of the defenders.
Both locations include “long” and “short” entrances that may be used to carry out various assaults. Defenders have plenty of room to set up shop and use their tools across the area. Because they may be utilized to rotate between the locations swiftly, the teleporters are thus extremely important for both sides.
It is thought that Split is a mid-tier map. You either adore or loathe this hit-or-miss map. The ropes are its most prominent feature, and on both sites, the center portion of the map physically divides into the two realms of heaven.
In professional play, it has a meager pick rate that is only a hair under 11 percent. Due to how readily defenders may switch between the two sites, it is also a defender-sided map. Additionally, there are many places where you may activate your sentinel agent utility.
Because it offers you entrance to the heaven area in both locations, Split’s mid-section is much debated. In this respect, it is one of the more distinctive Valorant maps, but otherwise, it is rather typical. Sage is a well-liked agent in Split because of his assistance with midfield defense.
We’re beginning to work on the remaining few maps. Breeze is a seaside map with many open regions and few cover-giving places and items. When it was initially launched, the map heavily favored the attackers, but it has since been adjusted to favor the defenders more.
It’s one of the larger maps in Valorant and learning how to play there may be challenging. It has a central region that is quite open and spacious and is a favorite hangout for OP players. People frequently run dual OPs on Breeze since they know you often find yourself in long-range combat.
Fracture is the last of the seven Valorant maps featured in Valorant and was the most recent map to be added to the game. It’s set in a top-secret research facility in Santa Fe, New Mexico, and has a giant crack down the middle thanks to a Radianite experiment gone horribly wrong. This gives the map a rather unusual look and feel, but doesn’t necessarily make for the greatest of play.
The map features two one-way ropes and the standard ascension ropes near the A and B sites, on top of a suite of interconnected pathways. It’s quite common to have the enemy flanking you in no time. The map has been changed a handful of times since its initial release to adjust a few imbalances and break up the long line of sights that felt erroneous.
With that, you have our take on Valorant’s maps ranked from best to worst. With only 7 playable maps in the game, we’re curious to see what’s on the horizon. Have you thought about what your most and least favorite Valorant maps are? We’re sure you have some opinions in this area if you’ve ever played the game. It’s free to play, so get out there and join the legion of competitive players.