It’s 4 a.m., and all is looking quite grim. You’ve blown through your enemy neighbor’s defenses, traversed and neutralized his traps, and finally reached the final garage door before the main loot. You’ve fired your last bit of explosive ammo, only to find yourself 4 measly damage short. Regular bullets seem to have no effect, and you’re sure that no sulfur is left at the base.
We find ourselves down and out, resources depleted, seconds away from winning it all or gaining absolutely nothing. When time is of the essence and resourcefulness is key, it is wonderful to have quick reference guides that you can depend on to go from ‘Oh well..’ to Oh, swell!
A quick disclaimer before we get started, there is a sparsely known bug currently that reduces the damage a door takes while in the OPEN position – meaning it will take more damage to break it, ergo, more resources. All future resource representations will be done from the perspective of the door being CLOSED. It is also important to note that different 5.56-based guns deal different damage and may require ~10% more or less ammunition, depending on your gun choice.
Wood doors are the exception to the BoomBoom rule, so to speak, due to the nature of their construction. Because of their fire susceptibility, the surface area is a considerable factor when breaking them. The more fire along the base of the door structure area, the faster the door will break.
Requiring as little as 18 bullets, explosive ammo is a very quick and efficient method of taking down either the single or double-door format. It is quite loud, and the noise carries some distance, inviting counters.
A single satchel alone, unfortunately, will not bring down a wood door. However, when paired with a shotgun, a few rounds, or even a proper melee weapon, this combination makes short work of either wood door type.
Requiring 63 bullets, explosive ammo is once again the go-to method for destroying either the single or double-door format. While the Timed Explosive Charge is quicker, the cost associated compared to explosive is beyond overkill.
Honestly, the explosive options for the Workbench Level 2 are slim to non-existent. It takes quite a few F1s to destroy a door completely, but they will take out a few health in a pinch should you run out of explosive or satchel charges.
Satchels are the bread and butter of early game sheet metal door raiding, requiring a meager 4 charges to gain entry. However, due to their sporadic nature and temperamental explosive capacity, they’re as much a liability as an asset.
If you have a half hour to kill and nearly 25 of these beauties to spare, you can also take down a stubborn sheet door. Aside from the time sink, the repeated THONK noise is likely to attract the attention of anyone that happens to be passing by. Effective for taking out those last 1-2 health points when needed.
This was a toss-up, with Satchel narrowly edging out Explosive Ammo. Both are fine options, but the determining factor comes down to use – satchels best implement is taking out Sheet Doors. If they were better at anything else, Explosive Ammo would win here.
As stated prior, satchels will get the job done, so long as you survive the unpredictable nature of waiting for 9 of them to detonate. Statistically, satchel raids also attract a broader demographic of the counter.
At this juncture in raiding, economical methods are naught, but a means to get your toe across the finish line. Similar to F1’s, only use these if 1-2 health remains on a door after you run out of the boom.
Yes, it is (sulfur speaking) slightly more efficient to use 250 explosive ammo over 3 C4. However! Once the cost of both gun wear and tear and time to deploy either method is accounted for, C4 wins this nomination hands down.
Don’t, but without an exclamation. 15 Satchels is the new number to remove armored doors after the recent buff. Ironically, satchels are a part of the most efficient way to break these doors now. More on that later.
This might come off as a strange moshpit of implements to use together, but it is mathematically the soundest way of destroying an armored door. 2 C4, 1 satchel, and ~13 explosive ammo will do the trick to the bullet.
Final thoughts on destroying doors in RUST
Never underestimate the potential of the common scrounge. Through the recycling of non-used ammo or through buying and breaking down things like smoke grenades, sometimes all you needed to finish the raid was a bit of outside-the-box thinking.
If you feel there is a better way to scrape by, reach out through our official Discord and let us know.
About No Limit Llama
An aspiring woodworker and web designer. Father, husband, and Rust veteran. Llama has written op-eds and official game documents for over two decades. The earliest writings were on Asheron’s Call, followed by World of Warcraft and eventually Rust. The vast majority of his indoor time is spent running Rust servers or helping friends with their Rust-related projects. He enjoys working around the house, continuing his education when time permits, and creating new processes to simplify activities of daily living for his friends and family. He has an incredible wife, a dog, three children, and one granddaughter.