
RUST Multithreaded Networking Change
Networking changes are coming, are you ready? Beginning on February 2nd, 2023, RUST game servers will be required to specify a query port in addition …
Continue ReadingRUST Guides, Base Designs, Server Hosting and Admin Resources
Networking changes are coming, are you ready? Beginning on February 2nd, 2023, RUST game servers will be required to specify a query port in addition …
Continue ReadingTaking on water The path to the bottom is but a loose bolt away… Alright, in reality, it might not be as grim as a …
Continue ReadingRUST Halloween dungeon population command & server variable The RUST Halloween dungeon population command is a server convar used to control the amount of procedurally generated …
Continue ReadingThe RUST ClearSpraysInRadius Command The RUST clearspraysinradius command is a RUST server command that allows admins and moderators to immediately clear all sprays within a specified …
Continue ReadingThe RUST ClearAllSpraysByPlayer Command The RUST clearallspraysbyplayer command is a RUST server command that allows admins and moderators to immediately clear all existing sprays and decals …
Continue ReadingThe RUST ClearAllSprays Command The RUST clearallsprays command is a RUST server command that allows admins and moderators to immediately clear all existing sprays and decals …
Continue ReadingServer browser tags list for RUST 2022 RUST server browser tagging is a system added to the server browser to help players filter servers based on …
Continue ReadingThe RUST rendermap command The RUST rendermap command allows server admins, moderators, and players to export the current server’s map as a high-resolution PNG file. …
Continue ReadingThe RUST rendertunnels command The RUST rendertunnels command allows server admins, moderators, and players to export the current map’s tunnel network as a PNG file. RUST’s …
Continue ReadingThe RUST Levelurl Command & Variable The RUST levelurl command, introduced to the game in June 2018 as part of the Puzzle Update, gives the server’s …
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