Strong Fortress Trio Base Design (2019)

RUST Strong Fortress Trio Base Design

The Strong Fortress Trio Base Design

This RUST base design video, the Strong Fortress Trio Base Design, is brought to you today by our partner xRaw.

This base was intended and designed for vanilla-based servers and supports up to a trio group of players.

Base Features

  • Starter-to-Main Build
  • Door Block Airlocks
  • Compact Item Placements
  • Undrainable Trap Placements
  • 360-degree Roof Access
  • Intelligent Loot Spreading
  • Lowered Foundation Sections

Starter-to-Main Build

This base has the advantage of being easily expanded upon as it’s built. It’s designed to be a “starter to main” build, meaning it can be built-in stages, each of which serves as a functional base.

Players can live out of the starter portion and expand the design to the next step when the resources are available to do so. RUST bases being modular in nature, it’s easy to add any additions to the exterior of the base, as they won’t affect its primary footprint.

Door Block Air Lock

Door block airlocks allow players to open their doors without risking enemy players going deep in the event the base owner dies. These types of entryways are very strategic and should become second nature to all RUST players.

One additional advantage is that base defenders can open these doors to gain quick and sometimes unexpected peeks at enemy players.

Compact Item Placements

RUST base designs that feature compact item placement will always “do more with less.” This concept allows players to fit more storage and functional items into a confined space, allowing for maximum usage of the space, while potentially keeping a lower profile base footprint.

This concept also allows players to spend more resources on honeycombing and increasing their bases overall defensibility.

Undrainable Trap Placement

For many players, placing a trap on the floor, roof, and walls seems straight forward, but with the current game implementation these types of placements are easily “drainable.” The concept of undrainable trap placement is to hide the traps in such an area that they’re:

  1. Not visible to the raider
  2. Not susceptible to fire or splash damage

Having placed traps in such a fashion can slow down raiders or require them to spend additional resources just to gain access to your trap in a safer manner.

360-Degree Roof Access

Many RUST base designs don’t plan for roof access on the initial build, as many players rush into setting up a starter base that they will use until they gather enough resources to expand or relocate with a new build in mind.

However, this is the ideal concept, what often happens is that the starter base turns into a more permanent base and evolves in an unplanned manner. Having set up roof access from the onset allows players to properly build and expand their initial base design to allow for a more complex and effective base.

Setting up roof access on a RUST base design also allows players to build landing pads and automated hangars for air vehicles, like the Minicopter or Hot Air Balloon. It also allows for players to set up SAM sites and provide access to easily maintain their ammo.

Intelligent Loot Spreading

Many RUST base designs focus on a centralized loot room, while this can seem advantageous, it’s important to spread loot out across your base design. Raiders can enter your base design from any angle. Consider things like rocket splash, which can destroy 4 different walls, reducing the raider’s overall raiding cost to access segmented areas of a base.

With intelligent loot spreading, you increase the odds of having the loot to come back to in the event of an off or online raid. This can also enable you to put up a proper defense in the event your base is being raided but you cannot access a segment due to it having been compromised.

Lowered Foundation Sections

Lowered foundations sections can be used to reduce the cost of a base design while providing additional storage at no extra cost to the overall base build. When using objects such as furnaces to fill in the negative space, the furnaces will act as an uninterrupted floor that allows players to walk over them as if there were a floor placed there.

In addition, objects placed in lowered foundation sections can still serve as a blockade mechanism should the base be raided. Players can also use these sections to plant crops and hemp.

Inside the Strong Fortress Trio Base Design

Inside this base design, you will find the following items.

  • 4 Camp Fires
  • 12 Furnaces
  • 3 Sleeping Bags
  • 12 Large Boxes
  • 1 Work Bench
  • 1 Tool Cupboard
  • 1 Repair Bench
  • 1 Research Bench
  • 5 Shotgun Traps
  • 15 Small Boxes
  • 6 Barbeques

Raid Cost

This RUST base design will cost approximately 1,536 explosive ammo (or 110 satchel charges) to raid directly to the tool cupboard and over 2,000 explosive ammo to access the entirety of loot spread throughout the base.

Building Cost

  • Metal Fragments: 6,190
  • Stone: 24,900
  • Wood: 5,715

Upkeep Cost

  • Metal Fragments: 2,132
  • Stone: 4,291
  • Wood: 71

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Video Transcript

Hey guys and welcome back to another video. In today’s video, we’re looking at a Rust Base Design that goes from a starter to main base. This base is a solo-trio base and contains features such as compact item placement and loot spreading.

 

Just before we get into the video, if you do enjoy the content and want to see more, don’t forget to hit the subscribe button and the bell to get notifications. I do also have a discord channel which will be linked below.

 

To start off with, these are all of the items within the base. We have 4 campfires, 12 furnaces, 3 sleeping bags (with room for more), 12 large boxes, your workbench, tool cupboard, research bench and repair bench. We then have 5 shotgun traps, 15 small boxes, and 6 BBQs. All of the BBQs, Small boxes and large boxes give a total storage value of 20.4 large boxes.

 

Heading over to the base here we have these roof pieces to get up but swap these out for a more secure entrance if you prefer, similar to what I’ve done here. Going through the sheet single door takes you into the base and the double doors on each side here can be used to create a door lock airlock – leave these open to increase the raid cost via doors.

 

We then have these low wall peak spots around the base which can be used for base defense and you can head glitch using these. The slits along the front of the base allow for the good front on protection.

 

Continuing further into the base here we have some space where u can add some more beds/bags or boxes if you like but I’ve left it open.

 

If you carry on through this single door we have some shotgun traps for extra defense, followed by your route down to the bottom floor.

 

When you get to the bottom here there are some undrainable shotgun traps to slow raiders down, followed by a large box, furnace, repair bench, and some small boxes.

The first loot room is through here and holds 6 large boxes, 2 campfires, 6 BBQs and 6 small boxes and this gives a total storage value of 10.8 large boxes.

 

Continuing further into the base here we have 2 lowered foundations to allow placement of 6 furnaces at no extra cost to the base. The furnaces can be walked over in the same way as a foundation.

 

Into here is the starter section of your base. Here we have 3 sleeping bags, a research table, large box and furnace followed by another 2 furnaces and another loot room holding 4 large boxes, 6 small boxes, 6 BBQs and 2 campfires. This gives a total storage value of 8.8 large boxes. and finally, over here we have your workbench and a furnace, with the TC hidden behind the workbench along with another furnace.

 

The footprint of the base is simple, starting with 2 squares and 3 triangles for your starter base, before expanding to finish the bottom floor, and then again to add the honeycomb.

 

To break down the raid cost, this is the cost to raid directly to the TC via doors. This base is going to cost you 6.2k metal,5.7k wood, and 24.9k stone with the upkeep of cost of 2.1k metal, 71 wood, and 4.4k stone. A more detailed costing can be found in the comments to include deployables.