Simple Shotgun Trap Base Design (2019)

The Simple Shotgun Trap Base Design

This simple shotgun trap base design video is brought to you by our partner xRaw.

This RUST trap base design is cheap, easy to build and requires no electricity to get started. The base is easily convertible to an electric trap base if that tickles your fancy. This base occupies a 2×2 footprint, falling in line with the most common starter base builds, making it difficult to determine off the base if it’s a trap or simply a new player.

Inside the base are the following items:

  • Two sleeping bags
  • Two furnaces
  • 3 small boxes
  • Tier 1 workbench
  • 1 research bench
  • 14 Large boxes
  • 6 shotgun traps
  • 1 campfire
  • 1 shelf

The base works well by baiting players that can visually see your campfire and furnaces during the night time.

Build Cost
  • Metal Fragments: 0
  • Stone: 8,100
  • Wood: 1,375
Upkeep Cost
  • Metal Fragments: 154
  • Stone: 4
  • Wood: 1,037

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Video Transcript

Hey guys and welcome back to another video. In today’s video, we’re looking at a RUST trap base design, called the simple shotgun trap base.


This base design is cheap, easy to build and requires no electricity, although I’m sure you could automate it extremely easily.


Now just before we get into the tour, these are all of the items that are fitted into the trap base.


We have two sleeping bags, three small boxes, two furnaces, a tier one or two workbench, a tool cupboard, a research bench, one shelf, six shotgun traps, one campfire, and finally 14 large boxes.


Heading over to the base you can see it’s a simple 2×2 design. This is to make it as easy as possible to build. The building is 1.5 building walls high, using the half wall with a full wall on top.


Coming into the front door here, we have the bait. Some juicy boxes, with a running furnace inside. You can increase the chance of people falling for it by having a friend hit the boxes and allowing themselves to be killed.


As you can see, there’s no evidence trap and no signs of shotgun traps, etc. So people will feel safe entering the base thinking they’re going to get a load of loot.


You want to make sure you have a hidden code lock on one of the boxes. You can do this by adding the code lock and then placing the chest right next to it. Therefore when players enter the base and try to loot this box, you’ll hear the code lock sound and this is your cue to trap them.


You will be waiting around the corner in this room at the same time. Simply close the external door from the side here and they’re stuck.


All you then need to do is open up this door as well and pick up the box and research table and then this will allow the shotgun traps to do their work.


This is the area that the players will be trapped in and they’ll have no choice but to eventually die. I’ve removed building privilege here to show you that the trap cannot shoot through the research table and box.


Therefore it’s a safe trap and as soon as you remove these they’ll go off destroying anything in the way.


Continuing through to the rest of the base, we have your tool cupboard and tier one or two workbenches, as well as a sleeping bag and furnace. Finally, we have a lot of large boxes for storing all your loot.


Finally, we have some undrainable shotgun traps in case someone gets pissed off and tries to raid you. Now I’m sure you can fit more stuff into this base if you decide to, but I’ll leave that up to you.


This trap base will cost you 0 metal, 1.4k wood, 8k stone, with an upkeep cost of 154 metal, 4 wood, and 1000 stone.


A more detailed cost can be found in the description to include deployable.


Now let’s get into the base build.


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About Digital Ghost

Dg is the founder and co-owner of Corrosion Hour, a niche gaming community established in 2016 focusing on the survival game RUST. He is an active and contributing member of numerous other RUST communities. As a community leader and server owner for over 15 years, he spends much of his time researching and writing guides about survival games, covering topics such as server administration, game mechanics, and community growth.

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