RUST Update 9th April 2021

RUST Update 9th April 2021

Goodbye Sphere Tank Jump… NVIDIA Reflex, HDRP | Rust Update 9th April 2021

This RUST update video is brought to you by Shadowfrax!

By now, hopefully, many have had an opportunity to try out the HDRP backport on the auxiliary staging branch. Many have caught a couple of Shadowfrax’s streams of it where he gave us a good, long look at the various new textures for many of the natural elements as well as the remodeling of a few iconic monuments. We ourselves explored the new update in a recent stream and found the experience to be quite pleasant, and the performance felt very similar to normal RUST. The remodel of the Junkyard, Satellite dishes and Oil Dome will take some getting used to for long-time players of the game but overall, the graphical upgrades do help to instill a renewed sense of enjoyment and exploration. We were, however, a bit let down by the lack of actual mountain region–what was once a literal hike up a mountain is now more like a hop up a hill.

For anyone still looking to try the branch out for themselves, make sure you’ve downloaded and installed the RUST Staging Branch from Steam.

How to opt-in to a RUST Beta Branch

  • Right-click on the game in your Steam library and choose ‘Properties’ from the context menu.
  • Click on the Betas tab to bring up a dropdown that will show which betas you’ve opted in to (default setting to ‘none’.)
  • From this list, select ‘aux01 – backport’ and this will queue your staging branch with the update for the auxiliary branch.
  • Install the update and run the game to search for servers that are running the HDRP backport branch for play.

When you are done, you may go back to the Betas option screen and change the option back to ‘none’ to queue the regular staging branch to install files that are on the main staging branch. Enjoy!

Here are some of the highlights of the update:

  • The HDRP backport branch is now live on the ‘aux01’ beta branch
  • The backport branch is a visual upgrade to current rust mechanics
  • Backport is planned to be merged into release for the May update as long as testing goes well
  • A new option appeared in the staging branch for NVidia Reflex for GeForce 900 series GPUs and newer
  • A few fixes to card games to fix a bug with a turn not ending when a player’s last move was to fold
  • Incremental GC and graphics jobs were disabled again on Mac OSX due to more stability problems
  • Changes to troughs will now allow horse health recovery to double after eating food
  • Troughs now act as food storage and no longer manipulate horse decay timers
  • Updates to the gesture wheel will allow players to use it while mounted on various types of seats
  • Also, upgrades to the gesture wheel to allow customization to the gestures that show up on the UI

And with that, you’re here to watch his video!

Be sure to browse Shadowfrax’s past RUST videos and don’t forget to subscribe to his channel for alerts on his latest work!

Connect with Shadowfrax

Video Transcript

Greetings, survivors, and friends; Shadowfrax here with everything you need to know about the current state of Rust. It’s awful; get out while you can.

 

Right, you’re up to date; please like and subscribe; follow me on Twitch for streams, Twitter, Facebook, Discord, and my Steeeam group to stay up to date with my content and support the channel via Patreon or by buying my sexy merch. I shall catch you all soon, but in the meantime, keep calm and stay Rusty, cheerio.

 

Actually, it’s looking rather nice, especially if you’ve played on the HDRP backport branch, which went live for all to fiddle with this Tuesday just gone. If you want to discover how quickly it’ll bake your potato, simply make sure you’ve got the staging branch installed (which you’ll automagically own if you have the game). Then right-click on it in your Steeeeam library, click on properties. Then Betas, or ‘baytas’.. and select the aux01 – backport branch.

 

You’ll find a few servers to join both official and community so you can immediately start experiencing the retinal relish that is the HDRP backport, but what is it exactly?

 

I think it would be safer to just call it ‘the visual upgrade branch’ as HDRP backport just seems to be confusing people no matter how many times it’s explained.

 

In a nutshell, this is the same old version of Rust you already have, but most of the natural textures have been done up, with new stuff all over the shop, brand new rocks, tweaks to monuments, a load of new old cars, oh and the sphere tank jump of death has been OTV’d. I guess it shows nothing is UNSUBJECT TO CHANGE but let me know what you think about this in the comments.

 

Well, you might laugh, but if I break a leg, it’s a one-way trip to lasagna city.

 

Yeah, well, it’s not my fault you taste like beef.

 

I thought it was supposed to be chicken?

 

Only in Rust, my friend, only in Rust.

 

As mentioned before, all of these new visuals are planned to be merged in May’s patch, depending on how the TEAM thinks it’s going. But for more information on everything backport related please watch my vid from a few days ago, which will explain it all to you, so I don’t have to hear.

 

In other news, if you go down to the staging branch today, you’ll notice a new option has been sneakily snuck in NVIDIA reflex has now been incorporated for all GeForce 900 series GPUs and newer. Basically, it reduces system latency in GPU-bound scenarios meaning you’ll see enemies sooner, your shots will be fired faster after clicking the mouse, and will have a higher chance of hitting their target.

 

It won’t instantly turn you into Mr. Chadley McChaddington, of course, but it might just help some of you.

 

There were some more fixes for card games on staging, namely for a turn not ending when it should if the last player’s action was to fold. You also now have to hold escape to exit the poker UI…

 

Graphics jobs and incremental garbage collection on macOS were disabled again, sadly, the upgrade introduced a number of instability issues, so it was shelved.

 

Some changes and improvements are being made to hitches. The health recovery by horses will be doubled after eating pie, I mean food.

 

The Hitch and Trough also now acts as a food store and doesn’t manipulate animal decay; when a horse eats from the trough, its decay time is now updated along with health and stamina (in other words, the horse now controls this process, not the trough)

 

You’ll soon be able to use gestures on most passenger seats on vehicles, that’s, cars, minis, scrap helis, boats, etc. Also, on inner tubes and the beach chair, because that’s super important.

 

Plus, it looks like a custom gesture wheel is on the way, enabling you to organize which gestures appear on it, not sure if this means more gestures are on the way too. But time will tell.

 

Right, you really are up to date now. Let me know what you think of this week’s news down below and do all the stuff I told you to earlier. You’ll find all my links in the description and pinned comment, and It’d be great to have you following me everywhere. I shall catch you all in my next vid or stream, but in the meantime, keep calm and stay Rusty, cheerio.

About Squishface

Squishface is the co-founder and owner of Corrosion Hour; a RUST community and website dedicated to helping server owners with the administration and navigation of the ever-changing landscape of RUST. As a tech professional with over a decade in the field and a deep love of gaming, she spends much of her time in code researching and developing ways to bring meaningful content to players and readers.

View all posts by Squishface →