RUST Update 6th May 2022

Clan table, Minicopters on trains | Rust Update 6th May 2022

This RUST update video is brought to you by Shadowfrax!

Happy monthly RUST update to all! This month’s update, the aptly named Above Ground Trains Update, happily delivered on the use of the track system from last month’s wipe for more than just a fun way to get your daily steps in. Players can now create lovely trains for transporting themselves, their crew, and their boats if they find the need.

Although a lot of work is yet to go, the team has released this early pass at the train system to give players something to try out. The fundamental physics that you’d expect a train to use are all in place–taking a long train up a hill may result in a stall if it is under-powered. Coupling on an additional work cart will boost the power and help pull. Players can use the work carts to shunt wagons along tracks and gently couple them with others. 

Branch lines have been added in, as well. For the time being, these branch lines are where players will be able to find trains spawning. Additionally, the foliage along the rails has been optimized for better performance and more variety in their distribution. 

Ziplines have received some love in this patch to fix issues with platforms generating without connections and to better route the lines around obstacles. Connections have also been added to the Stables, Lighthouse, Sewer Branch and Dome. 

Other highlights in this RUST update include:

  • Trains are now available in the release version of the game
  • Work cart trains take low grade fuel to operate
  • Work cart trains have coupling points on either end to form trains
  • Wagons can be coupled at low and medium speeds, anything more won’t couple and cause damage
  • Branch lines have been introduced and train pieces can spawn on these branches
  • New convar added ‘trainskeeprunning’ defaults to false, if set true, this will not automatically stop moving when no one is on them
  • New convar: ‘stop_all_trains’ stops all train engines on the server
  • Bush and other foliage assets have been optimized around rails and roads
  • Ziplines now route around obstacles better
  • Bug fix for some zipline platforms not spawning with connectors
  • Death screen improvements with more information and custom NPC icons
  • SAM sites no longer take bullet damage
  • Junkpile scientists have returned to their duties
  • Weather has been tweaked to a probability of 90% clear weather
  • Hapis Island is nearly complete and the team aim to have it release in June 2022’s update
  • A handful of client performance fixes were also made to address a growing concern of performance degradation over the past month or so
  • Twitch Drops Round 17 has begun yesterday and will continue through May 12.

And with that, you’re here to watch his video!

Be sure to browse Shadowfrax’s past RUST videos and don’t forget to subscribe to his channel for alerts on his latest work!

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Video Transcript

Who are you? What are you doing in my house? What’s new in the world of Rust in this month’s patch?.. Greetings, survivors and friends; Shadowfrax here, and I’ll attempt to answer as many of these questions as I can in the following video.

 

First up, the trains have arrived on time and everything I showed you last week to do with them is now on the release branch for general testing, although I neglected to mention that you can also use them to transport other modes of transport. Cos I heard you like modes of transport on your modes of transport.

 

Thanks to the miracle of parenting, you can land and carry various other vehicles on them with varying levels of success. Minicopters seem to work alright. Scrap transports are a bit dodge, as the blades get tangled up in the scenery as you scoot along. Cars like to roll about. Horses are a definite neigh, but on the plus side, boats seem to work great! Because that’s going to be so useful.

 

It has to be said that even though above-ground trains are functional, this is not their final form, and despite looking pretty good as they are, these are only really placeholders and therefore SUBJECT TO CHANGE, with even more exciting train set assets in the works.

 

Currently, the tracks are a bit basic, too, just a loop with secondary lines here and there for wagons to spawn on. But this will no doubt also get fleshed out as time goes on.

Worth mentioning for server owners that all this content comes bundled with a couple of new convars: ‘trainskeeprunning,’ which is set to false as standard, but if you set it to true, then they won’t automatically stop when nobody is on board and ‘stop_all_trains’ – which does exactly that.

 

Ziplines are popular, it seems, but the procedural generation needed tweaking. Some platforms didn’t have any connections (sad face), and they just weren’t as useful as they could be; you should find that now they connect to things much better, go further in a lot of cases, and are hooked up to more monuments, and can even go uphill to some extent in certain places.

 

Some interesting new info has appeared in the commits regarding the clan system. It would appear that a special Clan Table is going to be needed to manage your clan and invite new members—a la workbenches, etc. So you’ll need to be within its radius. Not sure if this means a person you are inviting will also need to be within its radius?.. Time will have to tell with this one.

 

Many optimizations were brought in by the TEAM as of this month’s patch in order to give you fewer seconds per frame. Various performance drops were identified and fixed, including ones surrounding boom boxes, laser lights, Hot Air Balloons, and sprinklers. So lots of highly-popular and well-used assets then.

 

A regression introduced last month that was generating a lot of garbage and stutters was also hotfixed, and as performance is the number one priority, you should expect more of the same to come.

 

There are now proper death screen icons for pretty much every eventuality, so if it walks like a chicken, squawks like a chicken, and pecks you to death like a chicken, you’ll know it probably is one.

 

Twitch drops are now on round 17. Woohoo. And finally, Hapis island is almost cooked, with the pastry approaching that crispy golden color. Hopefully, it will be going live again in next month’s patch on June 2nd! Such excitement

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About Squishface

Squishface is the co-founder and owner of Corrosion Hour; a RUST community and website dedicated to helping server owners with the administration and navigation of the ever-changing landscape of RUST. As a programmer with over a decade in the field and a decades-long love of gaming, she spends much of her time in code researching and developing ways to bring meaningful content to help players and readers.

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