RUST Update 3rd September 2021

September Update | RUST Update 3rd September 2021

Happy monthly update to everyone! The September Update has officially landed, and we saw many adjustments to the underwater labs to improve balance and gameplay. If you thought that the labs were too OP, you weren’t alone. Player feedback over the August wipe led to several adjustments in this month’s update. 

Undersea labs get some adjustments

First up, the devs reduced the number of labs spawning from 6 to 3, which means more players will be piling into fewer labs on higher-pop servers. Since it can get uncomfortably cramped down there, the size of the smallest-possible lab was reworked to a new minimum of 25 segments. So, maps have fewer labs, but these labs are now bigger on average. 

To address concerns that the loot in the underwater labs was too plentiful, red and blue keycard spawns have been removed from the loot table, and loot crates no longer spawn when players are nearby. Survivors will not be able to hang out under the sea all day and farm those delicious crates. 

As mentioned in previous updates, the mini moonpool was patched in to give players more entry points into the underwater labs. And a new storefront is also available at the Fishing Villages to provide fishing equipment in one place. 

Changes to submarines

The submarines were also given a once-over. A significant change that players will now experience is the limited amount of oxygen inside the submarine hulls. Once a submarine submerges, and oxygen counter will begin counting down to reflect the amount of oxygen left in the hull. To refill the oxygen inside of your sub, resurface the submarine or dock at a moonpool. Failure to do so will result in your player taking damage and eventually asphyxiating. 

The oxygen system has introduced a new UI to allow players to know how they are breathing at the moment and how much oxygen they have left. If you are using a diving tank, a tank icon will appear next to the oxygen counter, letting you know how much air time you have left. Likewise, the oxygen status counter will include a lung icon if you are just paddling along using your own two lungs. Careful coordination between your modes of oxygen use can help you extend your time below the surface.

Both the single and duo submarines received storage containers with 12 slots each. And sonar will only show active subs with their engines on, not subs that are parked. Submarines will also take more damage from bullets than they had previously.

Goodbye to the surface torpedo

Sadly, the surface torpedo has had a visit by the ban hammer and has been removed from the game. To reflect this change, the Direct Torpedo has been renamed to Torpedo. Players can still shoot at surface targets by surfacing the submarine and shooting straight at the target. This would be a good excuse to top off the oxygen in the sub!

In other news, Round 11 of RUST Twitch Drops started yesterday with the update. For this round, viewers will be able to tune into any drops-enabled RUST stream to earn towards all drops during the last 24 hours of the drops event. 

Additional changes include:

  • Players can now use non-dancing gestures underwater
  • The admin convar ‘global.usersinrange’ has been added
  • The server console should now show all 500 lines
  • ‘combatlog_outgoing’ convar added to show only outgoing damage
  • Explosive force on minicopters and scrap helis have been reduced by 95%
  • Submarines now slow down much faster after a player dismounts
  • Duo sub rear passenger can now turn all the way
  • ‘crawlingminhealth’ convar renamed to ‘crawlingminimumhealth’
  • ‘crawlingmaxhealth’ convar renamed to ‘crawlingmaximumhealth’
  • Player crawling health reduced by 75%
  • 21 new prefabs were added for map makers to use
  • Bulletproof moonpools were fixed
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Squishface is the co-founder and owner of Corrosion Hour; a RUST community and website dedicated to helping server owners with the administration and navigation of the ever-changing landscape of RUST. As a tech professional with over a decade in the field and a deep love of gaming, she spends much of her time in code researching and developing ways to bring meaningful content to players and readers.

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