RUST Update 13th November 2020

RUST Update 13th November 2020

Twitch drops, supply drop V2 | RUST Update 13th November 2020

This RUST update video is brought to you by Shadowfrax!

Another week of development in the world of RUST comes to a close as we begin a week of Twitch Drops for RUST! For a limited time, players can earn 3 exclusive items by watching RUST streamers on Twitch! Now is the perfect time to tune in to your favorite RUST streamers or discover new streamers while working toward these new items. 1 hour of watching earns the purple sunglasses, 3 hours earns purple undies and 6 hours earns a purple headset! To get started, checkout Facepunch’s twitch page and link your Steam account and Twitch account. Once you’re all connected, watch any RUST streamer with the “drops enabled” tag to begin progressing toward rewards!

In other news, various quality of life fixes have been made to include but not limited to: ability to use backspace or delete while on the codelock UI (finally!), better placement ability for the small refinery on slopes, ability to place deployables on top of the repair bench thus saving you precious base space, and the added support of allowing team leaders to promote group members to team leader via the RUST+ app!

An exciting update to the supply drop crate has appeared on staging, displaying the supply drop with new art for the first time since legacy.

Here are some of the highlights of the update:

  • A fix has been made to allow mustaches, beards and eyewear to be worn simultaneously
  • RUST’s first ever Twitch Drops is available now through November 19th, 2020
  • Improvements to placing small refineries on slopes
  • Deployments are now allowed on top of the repair bench
  • More public phone booths available at markets and gas stations
  • Soon, players will be able to promote team members to team leader via the RUST + app
  • Cinematographers may now dynamically adjust the depth of field on a target entity with the ‘dof_mode 2’ console command
  • The supply drop is finally getting a facelift with new art
  • Hapis is still being rescued, for glimpses of that art, see previous update video
  • Work on drones has resurfaced with some basic AI, take off and land control

And with that, you’re here to watch his video!

Be sure to browse Shadowfrax’s past RUST videos and don’t forget to subscribe to his channel for alerts on his latest work!

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Video Transcript

Greetings survivors and friends, Shadowfrax here with the biggest news from the game where dull moments are punishable by excitement, and the biggest news this week mostly has to do with my face. Which, apart from being just too handsome to hit with a rock, can now be accessorized in ways that would make Mr. Potato head jealous.


Yes indeed, I don’t care what you say, the TEAM do listen when an important bug is highlighted, and here’s the proof, because now, at least on the staging branch, we can finally wear mustaches and beards with eyewear, as nature intended.


This is all thanks to a new lower face slot that certain things like beards, staches, and bandanas will occupy, and this means more combinations are now available, although not everything works, of course, just experiment. Actually, I take that back.


Thanks, Facepunch, THACEPUNCH


The other big news this week, although arguably not as exciting, is that Facepunch have, for the first time, enabled Twitch drops for three items, which will be available for you to collect by watching Rust streamers for the requisite amount of time between now and the 19th of November.


The items are, in order, Purple glasses in exchange for an hour of your life, Purple undercrackers for 3 hours, and for the meager sacrifice of 6 hours, or a quarter of a day. You can unlock a headset, which does actually have some protection value, as you can see here, and is craftable for just 10 cloth. WOW.


The glasses are more expensive at 30 frags and offer zero protection, although I guess these values could still be SUBJECT TO CHANGE.


All the details of how you can get these drops are available on the latest blog, and I’ll put the link in the description for you so you can have a read instead of asking me in the comments. I might even have to stream Rust myself at this point. Oh, by the way, yes, I do have a Twitch, although that’s mostly stress-related.


In other news, it wouldn’t be proper not to mention all the quality of life improvements that have been working their way onto Staging this week. First of all, you can now use the delete and backspace keys when in the code lock UI. Very handy.


There should be better placement on slopes for the small refinery, and deployment is now allowed on the repair bench, so this is possible. Lovely. Talking of deployment, you can no longer stick a water purifier in the cursed cauldron. Shame ‘cos that looked nice.


There will be even more phone booths now, such as at the spermkets and gas stations.


Support is being added to allow for promoting players to TEAM leader from inside the Rust+ app.


And for cinematographers, there’s now an option to dynamically change the depth of field to match a targeted entity. For this, you need to change dof_mode to 2 in the console. Although, be aware that it stops working when you get within a certain distance of the targeted entity, which is a shame.


Most excitingly, however, we now have new supply drop art; as far as I know, the fillings won’t be changing, but instead of the old airdrops that have remained pretty much unchanged since legacy days, complete with suspicious immersion-breaking gaps, we now have this snazzy new creation, which fits in much better with everything else, and that still does have the odd immersion-breaking gap, but only if you look at it from the wrong angle.


In works in progress, the Hapis rescue attempt continues, and if you’d like to see the latest pics from that, then I showed them on last week’s vid. I haven’t got any more for you yet sadly.


The same goes for the HDRP backport work, and again please check last week’s vid for those pics.


There’s still plenty of work going on to add functionality to the work cart, which we know will be a means to get around the island on some sort of rail system, a crane, which I believe will be something to do with recycling cars, but that is still a bit hazy around the edges as far as details are concerned.


And lastly, the drone has reared its head again in the commits along with some basic AI. You may remember me talking about these on a number of occasions before, and the model itself has been hovering around in the game files for a long old time. But could we finally see it scoot over yonder hill and start to monitor us for suspicious activity?


Will it be something that players can somehow get their greasy hands on to spy on their neighbors with? Time will tell, but please let me know in the comments what you think and what you’d use one for if you could.


Please sub if you’re not, and leave a like if you’d be so kind. As I say, I have a Twitch; the link is below, come and follow me there; also Twitter, Facebook, Discord, and my Steeeam group to stay up to date with my content. Plus, you can support me by either grabbing a SUBJECT TO CHANGE shirt on my store or becoming a patron like these amazing chaps on the right.


I shall catch you all soon, but in the meantime, keep calm and stay Rusty. Cheerio.


About Squishface

Squishface is the co-founder and owner of Corrosion Hour; a RUST community and website dedicated to helping server owners with the administration and navigation of the ever-changing landscape of RUST. As a tech professional with over a decade in the field and a deep love of gaming, she spends much of her time in code researching and developing ways to bring meaningful content to players and readers.

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