RUST Update 11th September 2020

Space Suit and Secret Lab  Chair | Rust Update 11th September 2020

This RUST update video is brought to you by Shadowfrax!

This week in RUST Updates, Shadowfrax unveils a new skin for the hazmat suit: the Space Suit! If you are an admin or owner of a staging branch server, you can test one out using the command “give spacesuit”.  But why did we see this space suit suddenly pop up? Could it be due to the wild success of our friends over at Project Nova? Could this be an infusion of RUST lore?  We’ll have to wait and see what new secrets are revealed.

Speaking of secrets, we got a look at the secret lab chair, also on staging. This chair provides 100% comfort and can be spawned by admins with “spawn secretlabchair”. Cool stuff!

In building news, commits have revealed work on a new elevator block that not only takes damage but will kill players who get caught up underneath it! If you were looking for a new way to take out base invaders, well, there you go.

Here are some of the highlights of the update:

  • A new skin for the hazmat suit has appeared: the space suit!
  • The secret lab chair has appeared, which currently grants 100% comfort
  • Commits reveal a new elevator block is in the works
  • More commits to the voiceprops branch indicate a boombox, which was concept introduced long ago
  • Currently on staging branch, world.rendermap will generate a high-resolution PNG of the server world map
  • Deep water decay has been adjusted for boats parked next to oil rig up from 10 minutes to 45 as a default
  • Adjustments to recycler rounding have been made to remove bonuses from certain stackable items
  • Harvest-able road signs will hopefully make the October patch
  • Weather branch commits show evidence of snow, auroras, lightning and rain

And with that, you’re here to watch his video!

Be sure to browse Shadowfrax’s past RUST videos and don’t forget to subscribe to his channel for alerts on his latest work!

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Video Transcript

Greetings, survivors and friends, Shadowfrax here with the final frontier of Rust. A frontier that keeps getting pushed back every week. A bit like the console version, hah!


But this time, I have a lot of things to show and tell in various stages of work in progress. And as you can see, first of all, this week on staging it seems we have been gifted the gift of a new hazmat skin in the form of a Cobalt spacesuit. Not sure I’d trust it in a vacuum chamber, and the poo reservoir and fart filters might need changing. But if you’d like to try it out on staging and you’re an admin or owner, then you can give yourself one with ‘give spacesuit’ surprisingly.


For all purposes, it’s the same as a normal hazmat in protection and everything, so really it’s just a skin, but exactly how and when we’ll get one by conventional means is still under wraps. And does this mean more skins could be on the event horizon?


Now, as we all know, the first rule of ‘Secret lab chair’ club is, don’t tell anyone about the secret lab chair. Unfortunately, thanks to the commits, the cat is now firmly out of the bag and has started eating the beans that were also spilled, which will probably give it diarrhea later.


Also, it wasn’t hard to figure out how to spawn it. Would you have guessed spawn ‘secretlabchair’? Well done if you did, either that or you can just access it in the items tab.


The description says it’s a luxurious, comfortable chair for long sessions of CCTV watching, and it does give you 100% comfort, just like a normal one, but how am I supposed to reach the lappy from here? I’m not Stretch flippin’ Armstrong. Although, I might be Neil Armstrong. I don’t know anymore. Question is, does the secret lab chair mean there’s a secret lab? And what impact might this and the Spacesuit have on the LORE? I mean at least it’s confirmed now that Cobalt are from the US, which is what I said in the first place.


Also, why are we getting these now? Where will we get them from? Are they a seasonal thing? Stay tuned for answers when they happen.


The secret lab chair may not be much of a secret.. but the TEAM are succeeding at keeping a few others from us, as all of these blurred out commits attest to.


One thing that does seem to be next, though, is an elevator block, which I mentioned recently, and this is exactly what it sounds like, a new base building item that acts as a lift between your many floors. If you have any of those. Personally, I’m perfect.


It should be on staging next week sometime for us to try out, which means it’ll definitely be in the next patch in October. And a few things we know about this block from the commits already are.


It will require power; it can be deployed on a floor, foundation or floor frame, it’ll have up and down buttons, and can be called to a floor. It looks like it’ll be made of wood, have a fence. And will crush to death anyone stupid enough to stand under it. So does this herald the arrival of a new type of trap base video? And what about lift music?


Well talking of that, the ‘voiceprops’ branch is alive and kicking at the moment, and whatever it ends up adding to the game, it does seem that part of it will involve a boombox, the model for which I showed you quite a while ago now. What we do know is that this item will use power and have an on/off toggle switch as standard. Jolly good. But that’s about it for now.


The command ‘world.rendermap’ can now be used on staging, and produces a high res png of whatever server you’re on, minus the grid or any text and markers. Also, it seems anyone can use it, so you don’t have to be an admin. You’ll find these files in your rust install folder. All we need now are map tables so we can plan out. Walks in the countryside n’ stuff.


In other changes, deep water decay was adjusted for boats, i.e., for when they are parked near an oil rig, and they will now start decaying here after 45 minutes instead of 10, although this can be adjusted by server owners with the ‘deepwaterdecayminutes’ convar.


There were various fixes over the last week, including ones for chat messages occasionally getting hidden, Kayaks not decaying at the intended rate, passthroughs not showing for windmills, solar panels and fuel generators, and some dodgy colliders around a couple of doorways at the airfield.


Also, recycler rounding was adjusted, so there won’t be a benefit to recycling some stackable items individually anymore.


Destroyable roadsigns are almost upon us, they missed the boat last month but we should be able to harvest them for pipes and roadsigns soon. Shock horror.


There’s also more progress on missions, possible AI improvements, and weather, with commits confirming that the latter will most likely now include, snow, auroras, lightning, and smarter rain.. which hopefully means less drops, in frames.


Let me know your thoughts and what’s keeping you up at night with excitement down below, sub to the channel for regular things and leave a like if you appreciated this vid. There are many places you can enjoy me on the Internets such as live waffling on Twitch, and staying up to date with my content on Twitter, Facebook, Discord and my Steeeam group. Thank you to my Patrons for their continued support and I shall catch you all soon, but in the meantime keep calm and stay rusty. Cheerio.


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About Squishface

Squishface is the co-founder and owner of Corrosion Hour; a RUST community and website dedicated to helping server owners with the administration and navigation of the ever-changing landscape of RUST. As a programmer with over a decade in the field and a decades-long love of gaming, she spends much of her time in code researching and developing ways to bring meaningful content to help players and readers.

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