RUST Update 11th December 2020

Console news! and Snowball guns | Rust Update 11th December 2020

This RUST update video is brought to you by Shadowfrax!

It’s time for some cold-weather fun in this RUST Update by Shadowfrax! Currently available on staging to test out, several new items have been created to bring joy and some pain this season. It’s not certain yet which items will be available to all as part of the seasonal content, and which items will only be available to purchase from the store. Head over to a staging branch server to try them out and see what you think!

As for console news; some news is better than no news, right? Console developer Double Eleven made a statement earlier in the week indicating that the development of the RUST console version is absolutely still happening, but suffering schedule set backs as many companies have during the pandemic. The team is still working on the console version and still plans to bring the project to completion, just later than originally anticipated.


Happy 7th birthday, RUST! With love from Corrosion Hour!

Here are some of the highlights of the update:

  • Several new items are currently on the staging branch in preparation for the seasonal patch
  • A new sled item for sledding around snowy areas
  • A new snowball gun called the Blizzard Blaster for shooting snowballs in single shot or rapid-fire!
  • 3 sizes of neon signs will soon become available
  • Neon signs will require electricity
  • A new admin command ‘uploadsign’ will soon be available to server admins and owners, which replaces the need for a plugin of similar functionality
  • A reskin for the high external stone wall, the ice wall, comes in small and large varieties
  • Phones will be gaining a push-to-talk update
  • CONSOLE is still happening, but will not release in 2020
  • RUST turns 7 years old this month!

And with that, you’re here to watch his video!

Be sure to browse Shadowfrax’s past RUST videos and don’t forget to subscribe to his channel for alerts on his latest work!

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Video Transcript

Greetings survivors and friends, Shadowfrax here with your weekly hackable crate full of development news where I can finally answer the question WHEN CONSOLE for you.


Well, sort of.


But first! Please subscribe if you’re not already to help the channel grow and stay informed.


Before I talk about console news, though, over on the Staging branch, you can currently play with several new items that will be dropping as part of a mandatory update to insert the usual seasonal content on December 17th at 7 pm GMT…


As well as the regular events and changes to things like the supply drop. You’ll also be able to get your frosty fingers on at least 4 new types of plaything, some of which will be store items, but not all. Which being which being something which has yet to be decided, so I can’t say exactly yet what will be available to all, what will be paid for and what will be sticking around for just a limited time, but I’ll do my best.


To start with, there’s a sledge, which is a workbench level 1 item costing 25 frags and 150 wood, and which has two skin choices.


It can be placed on any ground but will only work on snow; artificial snow from the snow machine is supposed to work too, but for some reason, as I speak these words, it’s broken.


To use one, first make sure you’re on a slope because you can’t push it, sadly, which is kind of a major feature that’s missing there. Then mount it, and you should start moving downhill until you either run out of snow, dismount or wrap yourself around a tree or rock.


Apparently, you can steer with A and D, but to be honest, doing so is about as effective as an inflatable voodoo doll. So I wouldn’t bother if I were you, just accept your grim snowy fate.


Once you reach the depressing inevitability of the bottom of the hill, you can pick your sledge up with a hammer. It has 200 health but loses 25% of that each time you retrieve it, which just goes to show the state of sledge manufacturing these days. It will be also be destroyed if hit with a car, smashing.


Next up, the Snowball gun, or ‘Blizzard Blaster’ as it’s called, although I think ‘Chiller Killer,’ ‘Brrretta’ or ‘Eskimosin’ sounds better personally.. sadly, the TEAM knows absolute zero when it comes to puns, but if you’re looking to ‘kick some ice’ then this reskinned grenade launcher will certainly break it at a party.


It uses snowballs, holds 50 at a time, and does 6 damage per shot, but please don’t ask for a nerf as it pretty much already is one. You can fire single shots or hold the trigger for rapid-fire, and when it comes to buildings, it does 1 damage to twig but nothing to any of the other tiers.


You’ll be finding these and the snowballs in presents until the seasonal content is switched off again, so everyone will have access to them, and NO.. they don’t make players wet or cold. OK? THEY DON’T MAKE PLAYERS WET OR COLD.


Next plaything is a new type of sign. Neon signs!


Available in 3 sizes and will cost 125, 150, and 200 metal frags each respectively, not sure of the workbench level yet. They are electrical items, using 3, 5, and 10 power depending on size, and each has a passthrough. You paint on them as a normal, with a selection of 8 colors, then fire them up for a toasty night time glow. Or at least you would, but they’re broken right now, so I’ll have to show you properly next week.


Talking of signs, there is a new command for admins and server owners on staging called ‘uploadsign,’ which behaves similarly to the sign artist plugin in that you can look directly at a sign and run the command to upload an image to it. The image needs to be in your root install directory for the client, it needs to be a PNG and the correct dimension for the sign, and you need to specify the full file name, including the file extension.


Lastly, in new items, we have Ice walls, small and large, but both with spikes and usable in any biome.


The small ones cost 300 stones, are workbench level 1, have 200 health, and are about ¾ of a normal wall high. They also stick together like external walls.


The large one is basically a reskin of the high external stone wall, costs 1500 stones at a workbench level 2, and has 500 health. So yeah, it’s exactly the same. It can be joined up and mixed and matched with its stone counterparts but no before you ask. Flamethrowers do nothing. Immersion shattered.


Of course, as with everything new to the game, and indeed old, all the details I’ve mentioned are naturally SUBJECT TO CHANGE. But of course, I would like to know your most intelligent thoughts regarding what you’ve just seen, so let us all know in the comments.


Oh, and one other thing, timers on staging can now be set to much more specific durations and can be reduced all the way down to a quarter of a second.


In works in progress, the workcart, HDRP backport, and Hapis island rescue attempt are all still being plugged away at, but no new images or details to show you yet on any of them, sadly.


And phones are planned to go push to talk soon, so they won’t be broadcasting what you say all the time while you’re using them, as long as you have the push to talk button set up, of course. This might make it in with the mandatory patch, or it might be something that comes in January instead.


Right, OK, so.. for months and months and months, you’ve all been very patient and only occasionally asked whether there’s been any news on Rust console. Cough.


Well, as 2020 is nearly over now, thank goodness. It was looking less and less likely that this would be the year in which you’d be reeing with a controller in your hands.


As some of you may have seen, an announcement was made this week by the TEAM at Double Eleven who are handling the console version.. and no Facepunch are not doing it themselves, which you may or may not have known, and I’ll provide a link to this in the description.


The TL;DR of it all is that the port to console hasn’t been as easy as first anticipated, and coupled with the small matter of a global pandemic for most of the year, it has taken a tad longer than desired. You can ‘console’ yourself in the knowledge that it’s still happening at least, and the hope is that there’ll be something more meaningful to share regarding progress in the new year, and of course, I’ll tell you as soon as I know anything so hang tight and play something else instead.


Oh yes, and Rust is 7 years old apparently; my my how time has flown. Still no pie, though, just cake.


What do you think of the console news? Tell me all about it in the comments, please, leave a like and subscribe, follow me on Twitch for weekly streams, Twitter, Facebook, Discord, and my Steeeam group to stay up to date with my content and support the channel by nabbing some sexy merch from my store or becoming a patron like these incredible chaps here on the right.


I shall catch you all soon, of course, but in the meantime, keep calm and stay Rusty. Cheerio.

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About Squishface

Squishface is the co-founder and owner of Corrosion Hour; a RUST community and website dedicated to helping server owners with the administration and navigation of the ever-changing landscape of RUST. As a programmer with over a decade in the field and a decades-long love of gaming, she spends much of her time in code researching and developing ways to bring meaningful content to help players and readers.

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