RUST Update 10th December 2021

QOL ahoy + server giveaway! | Rust Update 10th December 2021

This RUST update video is brought to you by Shadowfrax!

The best gift RUST can give you this holiday season is the promise of more quality of life improvements to come.  From improvements to the Team UI to upgrades to SAM site defenses–there’s something for everyone. If MLRS rocket barrages have been getting you down, soon the SAM site will have a defender mode to fix all that. Simply hold ‘E’ to switch the SAM site into Defender mode and your SAM site will forget about vehicles and pour all of its hatred into MLRS rockets.

Help with accidental vehicle dismount

For those of us who have a hard time sitting still on vehicles, dismounting will now require a 0.5 sec press-and-hold before actuating the dismount. Hopefully this means an end to accidental ship abandoning and falling out of minis, but we’ll see. Server owners and admins can modify this behavior by using the global.quickdismount convar to toggle enabling this feature (set it to false to revert to old behavior), and the convar global.dismountHoldTime to modify how long a player must hold before the dismount.  Dismounting static mountables like chairs and sofas won’t be affected by this setting and players will continue to get up immediately.

And don’t forget, next Thursday, December 16th will be a mandatory server and client update to patch in this year’s Xmas event and introduce some new surprises–one of which, quite possibly, can be seen featured in this week’s update video.

Other highlights in this RUST update include:

  • Nearby teammates update their map locations in real time
  • Wounded teammates name will display in orange with a down arrow on the Team UI
  • The patrol helicopter will display a map icon
  • The contacts list will get a toggle to allow players to sort contacts by last seen timestamps
  • SAM sites are receiving new display outputs “no ammo,” “low ammo,” and “has target”
  • SAM site defender mode will ignore all vehicles and instead only attack MLRS rockets
  • 2 additional inventory slots for Tool Cupboards that will only accept a building hammer, tool gun and planner
  • A new popup is being developed to show missing resources when repairing with the hammer
  • Dismounting objects will require players to hold the dismount key for half a second to confirm the action
  • Players will be able to click and hold a blueprint to see all the scrap required to research the item and the items before it on the tech tree branch
  • A sound effect is being added for when armor breaks
  • Storage from water craft will now float after the craft has been destroyed
  • “ent who” admin command added to see the assigned player of sleeping bags and camper modules
  • “teleport2autheditem” admin command to teleport player to random item that player is authed to
  • A new snowman helmet has been added into staging
  • More progress to the snowmobile

And with that, you’re here to watch his video!

Be sure to browse Shadowfrax’s past RUST videos and don’t forget to subscribe to his channel for alerts on his latest work!

Connect with Shadowfrax

Video Transcript

Greetings, survivors and friends, suddenly! QOL. Well, I say suddenly, it probably won’t be until February’s patch that your life actually gets ‘enqualitised,’ but you can at least prepare yourselves between now and then. Plus, stick with me till the end as I have a Rust server giveaway for you, thanks to my good friends at Iceline Hosting.


And of course, don’t forget to subscribe and join the ring-a-ding-ding club because aunty Susan told me that’s the best chance you have of getting notifications, maybe possibly perhaps depending on how she feels.


Right! So with lots of things being worked on in the pipeline but still a way off, the TEAM have turned their attention to a number of quality of life issues.. which, as I say, aren’t scheduled to be live until February probably, but I’m going to give you the list so far so listen very carefully I will say this only once.


First up, as well as teammates in close range now updating their position on the map in real-time, wounded teammates will show as orange in the team UI, and a down arrow will appear next to their name. A map marker is being added for the patrol helicopter, and a toggle is being added to be able to sort contacts by last seen.


Sam sites are getting some new features, namely, some new outputs like the auto-turrets have such as for ‘no ammo,’ ‘low ammo,’ and ‘has target.’ Also, there will be a defender mode setting for them which, when active, will make it, so they only fire at Rockety McRocketface rockets and not vehicles.


Two extra inventory slots are being added to the tool cupboard that will only accept the hammer, building plan, and tool gun. A popup is being worked on that will show what resources are missing when repairing an entity with the hammer.


Soon you’ll be able to left-click and hold a blueprint on the tech tree to unlock it, and the UI will show both how much scrap is required to unlock the item, including the cost of any locked items before it in the tree.


Dismounting mobile objects such as cars, helis and subs will require a half-second hold of the dismount key, and this duration will be controllable with a convar: global.dismountHoldTime. This won’t apply to static seats such as chairs and sofas btw.


A sound effect is being worked on for when items of armor break. My guess is it’ll sound something like this:


Storage from boats and subs will now float when they are destroyed. This doesn’t apply to torpedoes btw, and this change appears to now be on staging.


A couple of extra admin commands are being added; there’s “ent who,” which, when used on a sleeping bag or camper module, will print out the name and ID of the player assigned to it, and teleport2autheditem, which will teleport the player to a random item authed to the given player, and works with tool cupboards, code locks, and auto-turrets.


In works in progress, lots of work is still going on with the Hapis revamp, snowmobile, brick buildings, and more improvements for AI.


As you can see, there’s a new snowman helmet item that’s just been added to staging, no doubt in preparation for the usual seasonal stuff very soon. It looks like it has the same protection stats as a Boonie hat, though, and you can’t eat the carrot, so it’s nothing to have a meltdown about.


‘Oh, and did you see they fixed the ‘entites’ typo on the water pump?’


‘Yes, that’s nice.. at least I know what I’m doing with it now..’


‘Oh, do you actually use that stuff?’


‘Not really no.. but I was talking to this chap at the Bandit Camp yesterday, and he said he’d lost something and wanted me to ‘retrive’ it? I didn’t know what he was on about..’


‘Honestly, these people don’t know what they want half the time.’


Ok, so my good friends at Iceline Hosting are giving away a month’s worth of free Rust server hosting for three of you to win. Each one will be a high-performance server with 100 slots for you to do as you please with. You could even just whitelist it and play on it yourself if you wanted.


To enter, all you have to do is click on the link in the description or pinned comment and follow the instructions. All the best! And if you don’t win, you can still get 60% off your first month’s hosting with them by using code Shadowfrax!


Please let me know what you think of all the QOL changes coming down the pipe in the comments below. Sub to the channel for more, and join me on Twitch, Twitter, Facebook, Discord, and my Steeeam group to stay up to date with my content, the links below. You can support me on Patreon like these amazing people, through channel memberships, or by grabbing some sexy SUBJECT TO CHANGE merch in my store. I shall catch you all soon, but in the meantime, keep calm and stay Rusty, cheerio.

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About Squishface

Squishface is the co-founder and owner of Corrosion Hour; a RUST community and website dedicated to helping server owners with the administration and navigation of the ever-changing landscape of RUST. As a programmer with over a decade in the field and a decades-long love of gaming, she spends much of her time in code researching and developing ways to bring meaningful content to help players and readers.

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