The RUST Stag Population Command and Variable
The RUST stag population command and variable allows server admins the ability to specify how many stags will spawn across the server. Setting the variable to a higher value will increase the number of stags that automatically spawn, while a lower value will decrease them. The variable’s setting is specific to each square kilometer (km) across the map.
A few practical reasons for using the RUST stag population command and variable:
- Increasing the number of stags that spawn across the map
- Decreasing the number of stags that spawn across the map
- Stopping stags from spawning completely
- Greatly reducing the chances of starvation across the island of RUST
- Reduce the strain and increase the server’s performance
- Controlling the server’s overall entity counts
- Use the stag population command to set up a stag hunting season
- Create a special server event for “stag mating season”, run on timed scripts
Who can enter the RUST stag population command and variable
The RUST stag population command and variables can be issued and configured on vanilla RUST servers by RUST admins and moderators only. Non-admin players on vanilla RUST servers cannot use the RUST stag population command and variable.
RUST stag population command and variable
- Use this command to get or set the current number of stags that spawn automatically in the RUST game world.
- This command defaults to
3
on vanilla based servers. - After issuing this command, it will immediately change the game world’s setting, without the server needing to restart.
- Be sure to use sane values, otherwise, it can have a drastic performance impact on the server.
Note that this command does work from RCON platforms and doesn’t require being logged into the game server.
Getting the current stag population value
stag.population
On success the console will display:
stag.population: "3"
Setting the stag population value
stag.population “4”
On success the console will display:
stag.population "4"
Stop the stag population from spawning
stag.population “0”
On success the console will display:
stag.population "0"