RUST Mute Command (Voice & Chat for Admins)

RUST Mute Command

RUST mute command, voice and text chat for Admins

The RUST mute command allows server admins and moderators to permanently mute players from using both, global server chat and voice chat. In the Instrument Update (December 5th, 2019), the mute command was modified and combined into a single command for administrators, this was a change from the last mute command updates found in Devblog 78 (September 17, 2015). This occurred due to a new player-based mute command being added to the game, which enables players the ability to mute other players through the user interface or command console.

A few practical reasons for using the RUST mute command:

  • Muting offensive players that cannot keep the text chat clean.
  • Preventing players from spamming the chat systems and causing unnecessary server lag.
  • Using mute as an intermediary punishment for players that aren’t worth kicking or banning.
  • Stopping players disrupting the general peace of a server with communication channels.
  • Needing to reverse previous mute penalties.

Who can enter the RUST mute command

The admin version of the RUST mute command can be issued on vanilla RUST servers by RUST admins and moderators only.  Players on vanilla RUST servers have access to a player-only mute command. Players that want to mute another player can do so through the user interface or using the F1 console commands. Or if you’re lazy, a bullet to the offending player’s header is pretty effective.

How to use the RUST mute command

Before initiating a mute command, ensure the following:

  • Make sure you have entered the player’s name correctly, or use their Steam 64bit ID.
  • The player(s) you wish to mute MUST be online, otherwise, it will not take effect.
  • Muting the chat for players will not be broadcast to the server.
  • When a player is muted, the talking icon that appears on-screen will no longer appear when they attempt to speak.
  • When a player is muted, the text they enter will not show up in the global chat after pressing enter. Nor will it be seen in the server console.

All of the RUST mute commands can be issued from RCON platforms and the in-game console. Press the F1 key to open the in-game console and type in the specific mute command syntax listed below, then press enter.

RUST mute command (1 of 3)

The mute command is used to mute a specific player’s text and voice chat. You can choose to use the player’s in-game name or Steam 64bit ID.

Note that this RUST admin command does not work from the in-game console.

mute “player_name”

On success the console will display:

N/A

On success the server chat will display:

N/A

On failure the console chat will display:

Player not found

RUST  unmute command (2 of 3)

The unmute command is used to unmute a specific player’s text and voice chat. You can choose to use the player’s in-game name or Steam 64bit ID.

Note that this RUST admin command does not work from the in-game console.

unmute “player_name”

On success the console will display:

N/A

On success the server chat will display:

N/A

On failure the console chat will display:

Player not found

RUST  mutelist command (3 of 3)

The mutelist command is used to display a list of mute players on a given server. It will output a list of players who are currently muted on the server in JSON, displaying the player’s unique Steam 64bit ID and player name.

Note that this RUST admin command does not work from the in-game console.

mutelist

On success the console will display:

{
   "SteamId": "76561195996429143",
   "Name": "John Doe"
}

On success the server chat will display:

N/A

On failure the console chat will display:

N/A

About dg

Dg is the founder and co-owner of Corrosion Hour, a niche gaming community established in 2016 focusing on the survival game RUST. He is an active and contributing member of numerous other RUST communities. As a community leader and server owner for over 15 years, he spends much of his time researching and writing guides about survival games, covering topics such as server administration, game mechanics, and community growth.

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