It is probably the closest blueprint to ‘entry-level’ available for raiding and greatly speeds up destroying doors and other entities over what comes before it.
Upon putting it on the hotbar, any player may hurl a satchel charge at any base or entity.
When hitting an applicable target, the satchel charge will stick to the target and begin to sizzle. It has a sizable chance of being a dud. When this happens, players must approach it where it is stuck, click it for a chance to pick it up, or occasionally it will spontaneously relight.
Due to the unreliable nature of the satchel charge, it may go off almost immediately or sizzle for what feels like an eternity. The blast radius is rather large, and failure to seek proper shelter or a safe distance will result in considerable damage or death to anyone nearby.
For a more detailed listing of satchel capacity, be sure to check out our Door Removal Guide.
Satchel charges can be found premade in several crate types and drops from most scientist types. Players may learn them directly or through investing considerable Scrap into the tier 1 workbench tech tree.
Raiding with satchels is quite dangerous in congested areas, as the explosion produces considerable noise that players can hear from a great distance. User beware.