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Raw Human Meat

Raw Human Meat is an ‘edible’ item in RUST, obtained through mutilating a dead player’s carcass. This meat is the less palatable version of Cooked Human Meat and may be ‘improved’ by applying heat (such as a Camp Fire or Barbeque) to it until done.

When consumed, Raw Human Meat will restore five calories, remove three hydration, then damage the player significantly, and promptly put you into therapy. The existence of this item in the game is par for the end-times course, but context aside, one does have to wonder why, in a game with so many other options, you’d consider this a good culinary choice.

To combat spoilage, Fridges (receiving at least five power units) may be used to keep raw or cooked meat fresh. Any food inside a powered Fridge is safe from spoilage and will remain so until removed. There is no countdown while the food is in the Fridge, but timers do not reset if the food is inserted or removed.

Any raw or cooked meat type left in the open without refrigeration will eventually turn into its spoiled counterpart:

Players cannot salvage spoiled food after it turns. It will still provide a fraction of the calories it once did, but now with added poison that will damage or kill a player over time. Most meats can still be used as fish bait, though.

Spoilage Timer

Every listed meat type is created with a spoilage timer that starts when it enters a box, player inventory, or other lootable container. By default, this timer starts at six hours. Cooked food begins with a default timer of 24 hours. These timers are visible by clicking and viewing items in a player’s inventory.  Once either cooked or raw reaches zero, it immediately spoils.

Those with access to a Cooking Workbench may also craft their Pies, utilizing the various meats listed above. Check out our Advanced Cooking Guide for more details on Pies and Bread Loaves.

Item Information
NameRaw Human Meat
Short Namehumanmeat.raw
ItemID-1709878924
Item DescriptionRaw human meat. Consuming will damage your health.
Default Stacksize20
Consumable Properties
EffectAmountTime
Calories50
Hydration-30
Poison100
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