RUST Industrial System: A First Look

RUST Industrial System: A First Look

An introduction to the RUST Industrial System

The RUST Industrial System (RIS) is the newest in a short list of core game mechanics that improve RUST players’ quality of life through time savings and automation. Similar to both the Electrical and Farming systems, RIS introduces a slew of new components, game features, and even some new ‘blueprint’ functionality to allow for more time outside the base and less time spent crafting and organizing.

To understand the system’s mechanics, we must first break down and define what the newly introduced components of the system do individually and how they may come together in future RUST updates to form more than the sum of their parts.

Component Overview

Below, we’ve put together a short synopsis of each new item you’ll find in the Industrial System, with a brief overview. Check out our RUST Item Database if you desire greater detail and up-to-date information.

Industrial Combiner

RUST Industrial CombinerThe Industrial Combiner functions much like the farming system’s Fluid Combiner or the electrical systems Root Combiner, taking 3 individual ‘input’ sources and directing them out through a single ‘output’ port. However, instead of moving something simple like water or electricity as other combiner types do, the industrial combiner moves any item in the game designated by another RUST Industrial System component, the conveyor (read on).

Industrial Conveyor

RUST Industrial ConveyorIf there is a brain of the RUST Industrial system, the Industrial Conveyor will take on this role. Requiring 1 electrical power to function, the industrial conveyor works as the intermediary ‘Player Will’ of the whole apparatus. It allows players to program which items (represented and connected by the Input port) they would like passed through to whichever destination (the Out port) is connected to. 

In addition, players may also specify the minimum and maximum quantities to be moved when present. Nothing will move through a RUST Industrial System without a powered industrial conveyor calling the shots.

Industrial Crafter

RUST Industrial CrafterAt its core, the RUST Industrial System aims to serve two base functions; the movement of items for either storage alone or movement to craft items through automation and then store them. 

While the industrial conveyor is very much in charge of all movements made within the system, the Industrial Crafter handles the combining of items and resources into more refined, finished tools. 

The industrial crafter requires 1 electrical power to function and utilizes a straightforward screen interface. Within this screen is a slot specifically for a blueprint to be inserted, dictating the player’s desired item outcome. Beneath that are additional slots for the resources required for the crafting of this blueprint to be added. 

Finally, at the bottom of the window are 4 built-in output storage slots for items created using this crafting method. This item must be attached to a workbench to be deployed and cannot craft any blueprint requirement that exceeds the level of the workbench that it is attached to. 

Industrial Splitter

RUST Industrial SplitterThe Industrial Splitter functions much in the same way as the farming system’s Fluid Splitter or the electrical systems Splitter, taking a single ‘input’ source and directing it out through 3 different ‘output’ ports. However, instead of moving something simple like water or electricity as other splitter types do, the industrial splitter moves any item in the game designated by another RUST Industrial System component, the conveyor (read above). 

At the time of writing, the splitter always directs items to that port which exists in numerical order, meaning if there is an Output attached to port 1, all items will be funneled to that by default. If port 1 doesn’t exist or is attached to an industrial conveyor that isn’t programmed to pass a specific item, the splitter will then direct that item to port 2 for consideration. If also not available or incorrect, it will default to port 3. If no appropriate output port exists, items won’t move or split.

Pipe Tool

RUST Pipe ToolThe Pipe Tool is to the RUST Industrial System what the Wire Tool or Hose Tool are to their respective systems. Instead of utilizing simple black wire or a series of colorful water hoses, players will attach what appears to be 3/4 inch piping between the assorted RIS component setup, allowing for the assorted passing of items and resources from point to point.

At the time of writing, the piping has the same limitations and restrictions as the other wiring and hose types, stretching a specified distance and making limited stops along the way before being unable to go further.

Storage Adaptor

RUST Storage AdapterAs any good plumber will tell you, all you need to make things work is the correct adaptor; behold, RUST’s answer to a 90-degree elbow fitting the Storage Adaptor

The storage adaptor is one of the simpler components in the system, if not one of the most important. Its sole use is to deploy onto existing storage mechanisms and provide a simple Industrial In and Industrial Out port. Currently, it may be deployed on the following items:

Electric Furnace

RUST Electric FurnaceThe Electric Furnace, while not a component of the RIS system, was added to the game in conjunction with the other industrial items. Functioning in the same way as the default small Furnace, this device takes the standard smeltable metal or sulfur ore and converts them to their more useful forms. Unlike the original furnace, the electric furnace instead uses 1 electrical power to operate, attached to the device via the Wire Tool into its single Power In port.

Currently, the electric furnace, the same as the original furnace, may have a single storage adaptor attached to it, allowing it to become a part of automated smelting / discharging systems. As a byproduct of not using wood, the electric furnace produces no Charcoal.

Getting started with the RUST Industrial System

There is very little to be done with the RUST Industrial System without having existing (or new) electrical in place to provide a small amount of energy to make its components function. For more details on how to get started on that, be sure to check out our Rust Electricity guide.

Once you’ve established your electricity and scrounged up a few components, along with your trusty pipe tool, you must determine what purpose you’d like your RUST Industrial System to serve. 

Let’s consider the two purposes mentioned above to keep things relatively simple initially.

How to move loot with the RUST Industrial System

How to Move Loot with the RUST Industrial System

Taking a practical approach to the utility provided by this system, let’s look at a simple loot transfer system from a team’s Large Furnace outside the base to a Large Wood Box inside the base. The items required for this exercise, not including the box & furnace, are as follows:

  • Pipe Tool
  • Wire Tool
  • 2 Storage Adaptors
  • Industrial Conveyor

We start off by assuming that the large furnace is already deployed outside and the box are already deployed somewhere inside the base.  

Step 1Connect the storage adaptors to both the large furnace and large wood box once you have them placed where you want them.

Step 2 — Choose a place inside your base (it can be destroyed outside) for your industrial conveyor. This should be given the same consideration as a standard electrical implement that you will need to access regularly in the future, such as an Electrical Branch or Switch.

Step 3 — Once placed, use a wire tool to run at least 1 electrical unit of power into the industrial conveyor’s Power Input port. The unit should now be adequately charged.

Step 4 — Using your pipe tool, interact with the storage adaptor attached to the large furnace earlier. Select Industrial Out and run your pipe in your desired orientation from Industrial Out (furnace) to the Industrial In port of the industrial conveyor.

Step 5 — Continuing to use your pipe tool, find the Industrial Out on the industrial conveyor and attach it in your desired orientation so that it connects with the Industrial In port, located on the storage adaptor connected to your large wood box. This completes the pipework portion, and you should no longer require the pipe tool for this exercise.

Step 6 — With pipes properly connected and electricity ran, hold the E key while facing the industrial conveyor, displaying a menu wheel option.

Step 7 — Select ‘#conveyor_filter_change_desc’ to enter the programming interface.

Step 8 — It is essential to understand how this interface works – you are selecting items you wish the conveyor removes when its input slot detects them. When using the Item Search feature at the top, it is crucial not to choose things like Wood or assorted Ores, as it will remove your fuel and resources before they have smelted. Instead, with a bit of forethought to future use, add Metal Fragments, Sulfur, Charcoal, and High Quality Metal to the process list. Each item will appear in its own small box beneath the search feature in the interface window.

Step 9 — Understanding and input a value in the Min and Max sections of the moving item’s window box is important. To move all cooked ore as soon as it is finished smelting, set both values to 0. This tells the conveyor that as soon as ANY cooked ore of this type is detected, transfer it to the output port I have selected. You may also decide to change these values to other numbers. For instance, setting Min to 100 tells the device to move the items only when a minimum of 100 are detected as having been cooked. Setting the Max to 1000 will toggle it only to transfer the cooked byproduct when they’ve reached full stack status.

Step 10 — Once all the above steps have been taken, once again, hold the E key while looking at the industrial conveyor and select Turn On. Load and start your large furnace and marvel as you’ve completed your first industrial run, and your cooked ore is now transferring itself instantly into your selected large box.

How to craft items with the RUST Industrial System

How to Craft Items with the RUST Industrial System

With the other chief feature of the system being automated crafting, let’s look at a simple loot transfer and craft system from one large wood box (A) to an industrial conveyor, feeding into the industrial crafter, then outputting into another large box (B). The items required for this exercise, not including boxes, are as follows:

  • Pipe Tool
  • Wire Tool
  • 2 Storage Adaptors
  • 2 Industrial Conveyors
  • Industrial Crafter
  • Materials for the crafting of Medical Syringes
  • A Medical Syringe Blueprint

We start by assuming that both large boxes are already placed in their desired locations within your base and an appropriately tiered work bench. For this exercise, we are going to create Medical Syringes.  

Step 1 — Connect the storage adaptors to both large wood boxes once you have them placed where you want them.

Step 2 — Deploy your industrial crafter onto your highest-tier workbench available. For this exercise, it MUST be a work bench level 2 or higher.

Step 3 — Choose a place inside your base for your industrial conveyors (#’s 1 & 2). This should be given the same consideration as a standard electrical implement that you will need to access regularly in the future, such as an Electrical Branch or Switch.  

Step 4 — Once placed, use a wire tool to run at least 3 electrical units of power into the first (#1) industrial conveyor’s Power Input port. With 1 power utilized, now run a wire from the Electrical Passthrough port of the first industrial conveyor into the Power Input port of the second (#2) industrial conveyor. With 2 power utilized, now run a wire from the Electrical Passthrough port of the #2 industrial conveyor into the Power Input port of the industrial crafter. All units should now be adequately charged for operation.

Step 5 — Using your pipe tool, interact with the storage adaptor attached to the first (material containing output) large box placed. Select Industrial Out and run your pipe in your desired orientation from Industrial Out (box A) to the Industrial In port of the first (#1) industrial conveyor.

Step 6 — Continuing to use your pipe tool, find the Industrial Out on the (#1) industrial conveyor and attach it in your desired orientation so that it connects with the Industrial In port on the industrial crafter.  

Step 7 — Continue the pipework from the Industrial Out port of the industrial crafter to the Industrial In port of your second (#2) conveyor.

Step 8 — With pipes properly connected and electricity running, hold the E key while facing the first (#1) industrial conveyor, displaying a menu wheel option.

Step 9 — Select ‘#conveyor_filter_change_desc’ to enter the programming interface.

Step 10 — It is important to understand how this interface works – you are selecting items you wish the conveyor removes when its input slot detects them. When using the Item Search feature at the top, it is important to select the appropriate crafting materials for the blueprint that you intend to make. For the purposes of this exercise, we must add Cloth, Low Grade Fuel, and Metal Fragments to the passthrough list. Each of these items will appear in its own small box beneath the search feature in the interface window once added.

Step 11 — It is important to understand and input a value in both the Min and Max sections of the moving item’s window box. If you intend to use all the material available to craft as many Medical Syringes as possible, simply set both values to 0 on all items. This is telling the conveyor that as soon as ALL of the required materials are detected, transfer them to the output port I have selected. Leaving it blank also works. You may also be very specific if you’d like.

Step 12 — Hold the E key while facing the second (#2) industrial conveyor, displaying a menu wheel option.

Step 13 — Select ‘#conveyor_filter_change_desc’ to enter the programming interface.

Step 14 — Utilize the Item Search feature as before, and select Medical Syringe.

Step 15 — Set the values as before, usually to Min 0 and Max 0, to transfer all created medical syringes down the line.

Step 16 — Hold the E key while facing the industrial crafter, displaying a menu wheel option.

Step 17 — Select Open from the menu to open the crafter interface.

Step 18 — At the very top of the crafter interface window, insert the Medical Syringe Blueprint. The inserted blueprint is the only item craftable by the crafter at any given time, so removing it removes the ability to generate additional medical syringes automatically. 

Step 19 — Once all the above steps have been taken, once again, hold the E key while looking at both industrial conveyors and the industrial crafter and select Turn On on all units.  

Step 20 — Rejoice as you simply need to load box 1 with materials from now until you alter the system to make all of the medical syringes you want.

Final thoughts on the RUST Industrial System

It might read like stereo instructions, but complex systems often require simplistic approaches to better break down and understand their capabilities. While we haven’t delved as deep as the community is going to, and many changes are surely ahead from the developer, we hope that this introduction to the Industrial Age of Rust was informative and stimulating.

As always, join us on Discord and share the exciting creations you’ve pieced together in mad scientist style. We’d love to hear them and try some out ourselves.

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About No Limit Llama

An aspiring woodworker and web designer. Father, husband, and Rust veteran. Llama has written op-eds and official game documents for over two decades. The earliest writings were on Asheron’s Call, followed by World of Warcraft and eventually Rust. The vast majority of his indoor time is spent running Rust servers or helping friends with their Rust-related projects. He enjoys working around the house, continuing his education when time permits, and creating new processes to simplify activities of daily living for his friends and family. He has an incredible wife, a dog, three children, and one granddaughter.

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