Hyper-Efficient Loot Rooms (2019)

RUST Hyper-Efficient Loot Rooms

Hyper-Efficient Loot Rooms

This video, Hyper-Efficient Loot Rooms, was created by our partner Evil Wurst.

Evil Wurst is no stranger when it comes to maximizing every square inch of a RUST base design. In October 2018, he managed to squeeze 7 loot boxes into a 1×1 room. However, in April 2019 the QoL Update nerfed the infamous 7-box loot room design. This new video walks through the build steps for two alternative hyper-efficient loot rooms.

The first loot room utilizes loot boxes only, while the second loot room incorporates the use of a tool cupboard for storage. Both alternatives improve upon the original loot room design in multiple aspects.

  • Each design provides significant storage
  • Replace doors without moving boxes
  • No blueprints required
  • Placement is more forgiving
  • Rebuild destroyed rooms with ease

With that, you’re here to watch his video, enjoy!

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Video Transcript

In my tutorial video on hyper-efficient loot rooms from October 2018, I showed you how to squeeze 7 large boxes into a 1×1. This means a single 1×1 could provide almost the same storage capacity as 2 traditional loot rooms … which helps a lot to keep base designs compact

 

However, the April 2019 update nerfed these 7-box loot rooms. Once the forward boxes are placed, you are no longer able to add in the door.

 

Thus, you either place the garage door first or follow the workaround that I showed in a recent video, which you find linked in the description.

 

In this video, I’ll show you two practical alternative hyper-efficient loot rooms – one only with boxes, one with boxes and tool cupboard — that actually improve the originals in several aspects.

 

They are the best trade-off I could find in terms of:

  1. Providing a lot of storage
  2. Allowing to replace the doors without removing any of the boxes
  3. Not requiring any special items, such as drop boxes or vending machines, so that they are practical at the start of a wipe
  4. Being forgiving with the placement, so that they can also be built in space-constraint environments or when the walls are already upgraded to sheet metal
  5. and allowing the loot room to be rebuilt in case the boxes get destroyed

Note that the original design did not meet all of these requirements. This is the alternative for the 7-box loot room. 4 large boxes, 7 small boxes, and 2 BBQs.

 

How does the storage capacity compare to the 7-box design? A large box has 5 rows of storage, a small box 2 That means, 5 small boxes hold the same storage as 2 large boxes. And 2 and a half small boxes are the equivalents of one large box. A BBQ provides 2 rows of storage, the same as a small box. The 2 BBQs and the 7 small boxes are therefore equivalent to 3.6 large boxes.

 

Consequently, this loot room holds the equivalent of 7.6 large boxes – making it even more efficient than the 7-box design. This design does not just hold more storage than the 7-box loot room and allow to replace the door without picking up any box,

It also is a bit more forgiving to non-perfect item placement. It even works if the walls are already upgraded to sheet metal – something that was not possible with the 7-box design.

Let me show you the build steps

I show you how to build it in the most restrictive condition, assuming that a half-height triangle is already placed and that there is very little space in front of the loot room, as for example in the case of the Mini Frustrator.

 

Start with one of the lower large boxes. Push your avatar against the wall and place it as far to the back and to the left as possible Next, place a BBQ with the lid opening away from that first box.

 

The legs should be a little bit behind the large box. A small box goes underneath the BBQ. The second large box should easily fit into the corner. It needs to go as far back as possible

Now we can place the row of small boxes. Crouch in front of the BBQ and turn to one of the sides. Align the box as well as you can with the wall.

 

Watch the core part, whether it emerges from the wall at the same time. Now do the same with the box on the opposite side.

 

If you aligned those boxes well, there should be plenty of space to place the remaining two boxes.

 

The easiest way to place the upper 2 large boxes is to add this temporary twig construction. Note that it might not place if objects, such as furnaces or sleeping bags are in the way. Jump onto the triangle and first place a large box onto its tip.

 

Align it with the patterns on the triangle floor. Place the second large box as far back as you can. You know that it is placed far enough back if it practically sits on the line on the floor tile. Backup and place the BBQ as close to the wall as you can.

 

Finish off by placing two more small boxes. Voila, the equivalent of 7.6 boxes in a 1×1.

 

In the video on hyper-efficient loot rooms, I had also presented a design for the tool cupboard loot room, which in addition to the TC could hold 5 accessible large boxes. This design now holds 4 large and 4 small boxes. The 4 small boxes are the equivalent of 1.6 large boxes – making it effectively 5.6 large boxes in total.

 

If we also count the 4 rows of storage that the tool cupboard provides, this loot room holds the equivalent of 6.4 boxes.

Start the build with the TC

The TC needs to go as far back against the wall as possible. To place the first large box, push your avatar against the wall and place the box as far to the left and to the back as you can. The second large box should then snap into the remaining gap.

 

It must be as close to the TC as possible. Again, use the line on the ground to verify that the box is far enough back. Crouch in front of the first box and place a small box rotated against the wall. Jump onto this box and place the second small box against the other wall. The third small box should easily fit into the gap. Use twig again for easier placement of the upper boxes.

 

As before, place the first large box by pushing your avatar against the wall. Then, turn and place a small box as close as possible against the wall and the box. The last large box should then just barely fit into the remaining space.

 

And, voila, the equivalent of 6.4 large boxes in a 1×1. It surprised me how space-efficient small boxes are. I used them in reaction to a nerf, caused by the introduction of the debris system with the April 2019 update.

 

It turns out that thanks to the use of small boxes, both of the redesigned loot rooms hold more storage than the originals.

 

At the same time, both designs are more practical, as they can be built in constraint spaces and with the walls upgraded to sheet metal, and they require to be less exact with the placement.

 

The only downside I see is that you’ll might have to look into more boxes to find your loot if you are not well organized. I hope the upsides convinced you to give these loot rooms a try!

 

You’ll definitely see them in my future base designs!

 

Until then, Evil Wurst, out .