Hyper Efficient 13.8 Large Box Loot Room

The Hyper Efficient 13.8 Large Box Loot Room

This RUST video, the Hyper Efficient 13.8 Large Box Loot Room, is brought to you today by our partner xRaw.

In this video, xRaw shows us a handful of highly-efficient one-by-one loot room designs and gives a demonstration on how to create them. Additionally, he gives us the pros and cons of using each design within the base to better help players decide which loot room design best suits their base design. These are great techniques for both new players and experienced players to get the most out of their storage space and to learn how to use entity clipping to maximize item placement within the footprint of the base.

And now, on to the Hyper Efficient 13.8 Large Box Loot Room video!

Be sure to browse xRaW’s past RUST videos and don’t forget to subscribe to his channel for alerts on his latest work!

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Video Transcript

Hey guys and welcome back to another video. In Today’s video we have RedMoon here with us who came to me some time ago with some awesome one by one loot room designs. It had the highest storage loot room storage holding 14.13 large boxes worth of storage.  Loot rooms shown here are currently the highest storage one by one loot rooms with one door entrance available. Having beaten the previous best that was created by Lord Desert and published by Evilwurst on may 19, 2019 which holds 12.8 large boxes worth of storage.

 

The first loot room was created by RedMoon and published by Twisted on May 17, 2019. When Evilwurst and Lord Desert published the 12.8 box loot room on May 19, 2019, this would’ve been the third place contender. This loot room holds 8 bbqs, 13 small boxes, 2 large boxes and a campfire, giving it the total storage value of 10.56 large boxes. The benefits of this loot room are that it doesn’t require any entity clipping and it holds more items than most loot rooms. The downside, however, is that it loses some space by not using a square floor piece and it’s a little bit difficult for multiple people to access at one time.

 

Just before we take a look at the next loot room, we need to explain the idea of entity clipping. Entity clipping is when we place the items first within the loot room before placing the walls. This is done to fit more items in the available space as if the walls are placed first, the items’ hit box prevents you from placing as close as you can with this method. This method looks quite difficult, but having tried it myself, it only took 2 attempts before I aced it and then it was extremely easy to repeat afterwards.

 

The second loot room is also created by RedMoon at the same time as the #1 however, it was not previously published as it involves entity clipping. This loot room holds 9 bbqs, 13 small boxes, 2 large boxes, 1 drop box and 1 campfire, giving a total storage value of 11.36 large boxes. The pros of this loot room are that it is one of the highest storage loot rooms currently available and the negatives of the loot room are that loses some storage space by not using a square floor piece, it’s a bit messy and it uses entity clipping making it a bit more difficult to build.

 

The third loot room aims to have high storage whilst also holding a tool cupboard. This was also created by RedMoon and this loot room holds 8 bbqs, 11 small boxes, 1 large box, 2 drop boxes 3 campfires and 1 tool cupboard, giving a total storage value of 10.53 large boxes. The benefits of this loot room are that it also contains a tool cupboard whilst keeping high storage value. The negatives are that it loses some storage space by not using a square floor piece and that it uses entity clipping making it somewhat harder to build.

 

Now to share how to build it.

 

This loot room is the highest storage loot room and explicitly uses small boxes, bbqs and campfires. Also designed by RedMoon, we can’t compare this loot room to Lord Desert’s due to entity clipping used. The loot room holds 16 bbqs, 16 small boxes and 8 campfires giving it a total storage value of 14.13 large boxes. The benefits of this loot room are that it’s currently the highest storage loot room available with only one entrance and it’s pretty easy to build. The negatives of this loot room are that it uses entity clipping, which makes it somewhat harder to build.

 

Now to share how to build it.

 

Number 5 is the highest storage loot room that doesn’t use any entity clipping and this again was designed by RedMoon. This design beats Lord Desert’s design by one large box, making it the leading design at the moment. This loot room holds 12 bbqs, 12 small boxes, 8 drop boxes and 6 campfires giving it a total storage value of 13.8 large boxes. The benefits of this loot room are that it’s currently the highest storage loot room available. It’s very easy to build. It’s very easy to loot all items and you can have multiple people looting at one time. The negatives are however that the drop boxes prevent you from stacking multiple loot rooms next to each other and due to the drop boxes you must honeycomb the walls or they could be looted or destroyed.

 

Now, to build it.

 

RedMoon did also manage to fit 20 bbqs and 20 small boxes and 2 campfires into a one by one, meaning that it held 16 large boxes worth of storage. This design, however, requires a large amount of entity clipping on all walls and must have at least 2  entrances to allow you to loot it, so we didn’t include this in the video. Big thanks to RedMoon for providing the loot room designs and helping out. Let me know in the comments below, which loot room you liked the most and why. And I’d love to see any alternatives that you’ve come up with as well.

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About Digital Ghost

Dg is the founder and co-owner of Corrosion Hour, a niche gaming community established in 2016 focusing on the survival game RUST. He is an active and contributing member of numerous other RUST communities. As a community leader and server owner for over 15 years, he spends much of his time researching and writing guides about survival games, covering topics such as server administration, game mechanics, and community growth.

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