The RUST Hexapod 2.0 Disconnectable TC

A modern twist on a great technique

The Hexapod 2.0 Disconnectable TC video was created by our partner Cosmonatic Films.

Cosmonatic Films brings us an improved and updated method (see the Hexapod 1.0) for building out your external TCs that also utilizes more modernized standards allowing for a compact structure that is 100% non-soft-sideable and allows for progressive building (Starter-to-Main concept) as you gather the necessary resources, which in turn allows it to function wonderfully as a solo starter base if necessary. The Hexapod 2.0 takes every bit of space into consideration and enables this external to fully operate as a flanking base if you choose, with the trade-off of reduced storage.

The Hexapod features:

  • Cheap build cost and upkeep. (Up to 31+ days.)
  • Secured storage. (For splitting / hiding loot.)
  • Perfect for housing external auto turret battery circuitry.
  • Alternative respawn point / flanking opportunities.
  • Can be used as a starter base.
  • Progressable in stages.
  • Cheap privilege extensibility.
  • Lowered design keeps grubbers from easily building & jumping over walls.
  • Easily and quickly disconnectable / reconnectable.
  • Compact footprint.
  • ±7 rockets to disconnect the TC, ±14 to get to the TC.

The Hexapod’s build cost

  • High-Quality Metal: 120 +/-
  • Metal Fragments: 3.7K
  • Stone: 1.4k +/-
  • Wood: 2.5k Wood +/-
  • Gears: 6

The Hexapod’s upkeep cost

  • High-Quality Metal: 15 +/-
  • Metal Fragments: 400 +/-
  • Stone: 200 +/-

The Hexapod’s Raid cost

  • ±7rockets  to disconnect external TC
  • ±14 rockets to disconnect external TC and main TC


Builder’s Sanctuary: 7E2M43

Without further ado, here’s The Hexapod 2.0 Solo Base design.

Be sure to browse Cosmonatic Films’ past videos and don’t forget to subscribe to his channel to receive notifications on his latest videos.

Connect with Cosmonatic Films


Welcome back to the channel. 


Last year I introduced you to a novel external TC that pioneered instability frame disconnectables. 


As we all know, since then, and Satori’s roof disconnectable has revolutionized how we make our external TCs- and rightfully so, since their method is by far the superior way in terms of easability and integration. 


Of course, that’s not to say that my first iteration doesn’t work anymore- however, I wanted to bring the design up to modern standards with a couple of tweaks that I think make this particular version the superior choice. 


Introducing the Hexapod 2.0. 


This iteration drastically improves the internal layout and incorporates a roof disconnectable for ease of use. 


The design houses the disconnectable element and TC on the same structure to be as compact as possible. 


Of course, you can easily reduce the building privilege to replace TCs and quickly reconnect it to restore the connection. 


Not to forget, this whole mechanism is also 100% non-soft-side-able. 


Another highlight is the external TC can be established early and progressed in stages as you acquire the resources for it. 


Similar to the original, this version cleverly balances the raid cost for the disconnectable element and the TC. 


It also allows you to use it as a flanking base or even as your starter while you gather the resources to establish your main. Alternatively, it’s an ideal place to squirrel loot away for a rainy day or in anticipation of a raid. 


Thanks to its inherent separation from your main base, it might also be the perfect place to hide some of your auto turret battery circuitry. Ultimately, the design gives you lots of flexibility to fit whatever your needs are! 


Before we jump into the showcase, I’d like to thank the sponsor of today’s video. 


Approaching the disconnectable, you’ll see the floor frames which carry the building privilege to overlap it with your base. 


This extension can also be easily connected to upkeep a multi-TC section. As we should all know by now, it’s as easy as placing a twig roof to sever the connection. This allows you to temporarily reduce the building privilege so you can replace the main TC. 


Once you’re done, you can quickly reconnect the frames to restore the connection. 


Heading into the external, you’ll see this version retains a proper airlock and doesn’t need armored doors. Inside, you’ll see the interior has been maximized with a locker, two beds, small and large boxes. 


This layout includes less storage since it prioritizes respawns, but it’s a worthy tradeoff since it effectively turns the external into a flank base. 


Behind the window is our main TC compartment, which has a campfire and some drop boxes for additional secure storage. The upkeep is incredibly cheap, especially when it’s not supporting a multi-TC section. 


Before we get into the build, if you’re not familiar with the importance of using disconnectable external TCs, I recommend watching my original video, which you can find linked in the description. 


Of course, you should also check out Mini Satori’s videos which excellently explain the fundamentals of the roof disconnectable if you’re new to the mechanism. 


For the simplicity of this video, I’ll be working off the assumption that you have already watched those and know how to do the basics, like incorporating external TCs into a design.

With you being aware of that, let’s get into how to build this version. 

The Build

From your connection point, build out these foundations to properly space the external TC. For demonstrative purposes, I’m just using two triangles as a placeholder for whatever your connection point is. 


Close off the external, making sure to use two half walls in this last opening. This is a required component to make the disconnect mechanism operate. 


Put two doors on the front airlock and place your TC like so. Outside of the external, complete the connection between the TC and your initial build-out. Remember to double-check that the disconnect mechanic is working as intended. 


As you acquire the resources, finalize the connection point and external to its final build grades. Close the TC compartment off with a window frame. Occupy the window frame with a high-quality metal window and the sheet metal door frames with garage doors. 


To furnish the interior with two beds, a locker, small and large boxes, follow this placement order closely to squeeze everything in. 


For your first couple of times, this will require some patience. A small box should contain extra high walls, sealing mats, and or meds. The locker fits perfectly against this wall next to the entrance. Optionally, put flashing lights on the ground to improve maneuverability. 


Eventually, two drop boxes should go on the TC compartment wall with the storage side facing inward. 


As an alternative to a large box, you could also hide a large battery to power some auto turret circuitry. But with that being said, that pretty much wraps up this video. 


While this iteration is certainly not the cheapest design out there that uses the roof disconnectable, I still consider it a superior design since it has some features that make it stand out amongst the rest. 


Whatever you decide, I hope you enjoyed the video. Remember to check out the videos and creators I mentioned earlier- those will all be linked in the description. 


Consider subscribing for future content, and I’ll see you guys next time. 


Thanks for watching.

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About Squishface

Squishface is the co-founder and owner of Corrosion Hour; a RUST community and website dedicated to helping server owners with the administration and navigation of the ever-changing landscape of RUST. As a programmer with over a decade in the field and a decades-long love of gaming, she spends much of her time in code researching and developing ways to bring meaningful content to help players and readers.

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