The Colossus Clan Base Design (2019)

RUST Colossus Clan Base Design 2019

The Colossus Clan Base Design

The Colossus clan base design video was created by our partner Rust Daddy.

This RUST clan base is designed for vanilla gameplay servers and is designed for very large 24 man zergs. It’s a complicated build, but well-executed and requires a considerable amount of effort to establish and maintain. Clan base designs, also known as zerg base designs, are incredibly fun to build and play with through a wipe cycle.

The Colossus clan base design features numerous active raid mitigation defensive points, with optional shootdowns and defensive barricades with full 360-degree coverage.

Critical to the base’s design, it utilizes a Multi-TC technique, allowing for the external tool cupboards to serve as flanking bases, complete with living spaces. There are integrated furnace bases that also provide an additional layer of honeycombing that protect the core of the base.

Scattered throughout the design are bunkered entrances, and navigation through the base itself will be slow going as there are well-placed traps at all the critical points. In total, there are 36 loot rooms making this one hell of a lucrative raid target.

Here’s a general breakdown of the costs, noting that these can fluctuate based on personal decisions made in the development of the Colossus clan base design.

Build Cost

  • High-Quality Metal: 1,400
  • Metal Fragments: 230,000
  • Stone: 200,000
  • Wood: 100,000

Upkeep Cost

  • High-Quality Metal: 379
  • Metal Fragments: 85,000
  • Stone: 50,000
  • Wood: 1,000

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Video Transcript

Intro to the Colossus Clan Base Design

What’s up guys, Rust Daddy here. After my last base design for duo and trio, some of you have asked for something a bit more suited for a larger group. Ever since then I’ve been working on the biggest, meanest, and the most badass zerg base for Vanilla. So without further ado, I present you the COLOSSUS!

Before I go into details about the base, full disclosure if you are looking for a cheap and easy to build the base you should stop watching right now, as this base is not for the weak-hearted and is purposed for only well-organized 24 man zergs. So you best be ready for an ultimate base building challenge.

Moreover, bear in mind that this is going to be an expert build, so throughout the video, I will assume that some of the building steps like placing shelves for the loot rooms at half-height, upgrading, or even finding good spots for traps and auto-turrets are self-explanatory. Instead, I will focus on showing how to build the base in its final tier and suggest the optimal building sequence to do so.

Finally, I should note that there will be numerous points throughout the base that may be modified in order to fit yours and your teammates’ play style. This includes but is not limited to roof access, tower, and even battlements.

For this reason, it is difficult to pinpoint the exact build and upkeep costs. Nonetheless, be prepared to invest anywhere from  1.4k HQM,  230k metal, 200k stone and 100k wood to build the base. With the main and 6 external TCs combined, the upkeep will land at around 370 HQM, 85k metal, 50k stone, and 1k wood.

The base was designed in line with the ever-growing popularity of multi-TC concept that allows for huge base designs with yet somewhat decent upkeep time.

In addition to that, each external TC comes equipped with stairs building privilege transfer trick first shown by Evil Wurst. The trick allows to easily disconnect each external TC from the remaining of the base if needed. This is very handy when trying to replace TCs that were for example destroyed in a raid.

In such a case you can break the wooden foundation behind the armored stairs, replace the missing TC, and then simply place back all the wooden foundations to reconnect the structure.

Given the complexity of the base, it is difficult to estimate the exact raid costs. Nonetheless, it would require roughly just under 600 rockets for a complete raid. Given that there would always be someone online, the said numbers would be higher as the conditions for the raid would always be sub-optimal.

The Colossuss Tour 

The entrance into the base compound is through one of the 6 high external stone gates. Each of the entrance has an airlock and two additional garage doors leading to a narrow passage that can be used to funnel raiders into a series of traps.

Each external TC is turned into a flanking base. At the entrances, you have a double-door airlock and shop fronts that provide good view of the surrounding inside the compound.

On the main floor, you can find a spacious living space with two simple loot rooms, 4 beds, and even lockers. Going up you will find airlocked roof access and battlements with optional shootdowns.

Lastly, going deep inside the flanking base you have two sets of double-stacked un-lootable loot rooms that are each reached by a separate shoot.

Here you will also find the wooden foundation for disconnecting TC privilege and access to the external TC room that may be easily turned into a suicide bunker for more secure storage.

There is a total of 6 airlocked entrances into the main base. Here you will find drop chests and drop-down entrances that may be stability sealed in case of an ongoing raid.

A corridor passage connects 6 furnaces bases around the base. These come equipped with 12 large furnaces and 12 loot rooms for servicing.

Following up on the path you will find ladder hatches that lead all the way up to the top floor of the main base. Once on top, you will see an example of a shooting floor, which can be easily redesigned to fit yours and your teammates’ play style.

Here you will also find an entrance into the main living quarters that comprises of two floors. The first one is equipped with several lockers for raid defense and has access to the main bedrooms, each equipped with an additional locker and drop chests. Deep inside the bedrooms, you will find chutes with triple-stacked main loot rooms.

The second living floor is reached by jumping down the shoot from the first one. Here you will find several deployables including repair bench, research table, and workbenches 2 and 3. Each of the shoot leading down leads to double-stacked un-lootable loot rooms, except for one that has access to a well-protected main TC.

Core and Footprint

Let’s start building the base from the main base core. I should stress that before you begin, find the most flat piece of land like a frozen lake or a bay to build on.

Start by building a hexagon core, making sure that the foundations are well off the ground and that you can place the raised foundations as well. Surround the hexagon with twig foundations, and metal triangle foundations in between.

Now place the TC on the armored triangle foundation, and close it in with armored walls and a metal window frame with a reinforced glass window and metal embrasure. Then surround the hexagon with walls as shown.

Place a wall frame at the entrance, and then metal door frames leading to the TC. If possible, fit the door frames with armored doors, and place a garage door at the entrance. Alternatively, use metal window frames as on the TC.

Lastly, place metal half walls all around the core where shown with soft side facing the twig foundations, but skip one on the right side of the entrance. Next, we will be making the footprint of the external TCs.

Begin by building 9 twig square foundations outwards, come back with 4 triangle half-moons, and place a metal foundation at the end. Repeat this process 5 more times around the core.

Build out a metal foundation followed by a stone triangle foundation and 5 raised metal triangle foundations leading outwards.

Place armored stairs facing inwards, and then twig, metal, and armored foundation at the end. Then repeat this process 5 more times around the core.

If the resources are still scarce, consider building the footprint of the external TCs one at a time.

Once you are ready to continue to build the external TC footprint by placing metal foundations as shown. These will become the flanking bases.

Now surround the armored foundation with 3 armored walls. Then place a TC on one side of the armored foundation, closest to the edge towards the core, and seal the structure with an armored roof and a window frame. Once done, repeat this process 5 more times around the core.

As mentioned, each of the external TC rooms may be turned into a suicide bunker, so feel free to place your sleeping bags and storage containers already now.

With most of the footprint complete, we will next start building the flanking bases that for the time being can serve as temporary main bases.

At this stage, we still lack the security that is offered by a closed compound, so we will not be able to rely on cooking resources in large furnaces just yet. For this reason, you should concentrate on building the flanking bases as soon as possible and feel free to place all the temporary deployables such as a research table, furnaces, and workbenches inside of these.

Def Node

To begin, upgrade the twig foundation to wood and surround yourself with metal walls.

Place an armored half wall on top of the armored stairs.

Then honeycomb the wood foundation with two layers of metal walls on the sides and place a wall frame in front.

Now place a metal and armored wall on one side and an armored shelf in front of the TC room.

Seal the shelf with a half wall, honeycomb the back and shape the loot rooms at the square foundations.

Fill the rest of the structure with wall frames and triangle floors at half-height, leaving the furthest triangles out.

Then add garage doors and seal the roof, except for the two triangles on the sides as shown.

For the second floor, surround yourself with metal walls.

Before you continue, place two shop fronts at the front, as you will not be able to place them later.

Then continue shaping the interior of the base, including the two side loot rooms and shelves for the roof access.

Fill the remaining of the structure with wall frames and finish the outside honeycomb.

Lastly, add the doors including the two sheet metal double doors for an airlock, and then seal the roof, except for the two triangles on the sides.

For the roof access, place walls to form the chutes and the add shelves at half height.

Now place 6 wall frames in between.

Before you continue, place two shop fronts, and then add two more wall frames at the chutes.

Finally, fill the wall frames with doors including the sheet metal double doors for an airlock, and seal the roof as shown.

The flanking base is not finished yet, as we are yet to set up the living space and loot rooms and shape the battlements on the roof.

To set up the un-lootable loot rooms, stack 4 rugs in the middle, and then place a shotgun trap on top.

Now place large and small boxes as far in the back as possible and lock them, making sure that everyone gets the access before you close the room with a low wall.

Finally, place a campfire in front to be able to reach the loot.

You are free to fill the regular loot rooms on the second floor as you desire. Here, I filled them large and small boxes like so.

As mentioned earlier, the main living space of the flanking bases may be used for placing temporary deployables. However, eventually these are meant to be filled with beds, and lockers for online raid mitigation.

The battlements on the roof may be shaped in various ways. One suggestion is to have a layer of window frames that are sticking out the wall of the base, with interrelating door frames where possible.

Fill the window frames with embrasures of your choosing, and place sheet metal double doors form the shootdowns.

With the flanking bases now completed, you can finally have the entire team properly accommodated and farming for the next building stage.

Next up we will be concentrating on finishing the remaining footprint, which will vastly assist us in finally enclosing the entire structure behind compound walls.

Applying the technique that I am about to show you will make placing high external stone gates and high external stone walls extremely simple and reproducible. With a certain amount of planning, this may be easily transferred to other types of footprints as well.

The Compound

Build two metal triangle foundations on each side of the most distal external TC foundations like so.

Then fill in the gaps with stone triangle foundations.

Going counterclockwise build a raised triangle foundation here and follow with lowered square foundations with two raised triangle foundations at the tips, and lowered triangle foundation on the side.

Then break the two first twig foundations and upgrade triangle foundations to metal, and the square foundation to stone.

Repeat the process on the other side, and then all around the core.

Position yourself in between two flanking bases and build out 1 lowered triangle foundation followed by a square foundation outwards and 3 triangle foundations inwards on both sides.

Now stand in the center like so and hold the high external stone gate.

You can hold the alt key to look up and make sure that the top cover is facing outwards. Then use the twig as a guide to place the gate in the center, as close and flush to the twig as possible.

Break the twig all the way to the first triangle foundation and place high external stone walls on the sides of the gate, aligning the stone part of the wall with flanking base honeycomb.

Now upgrade the twig triangles to stone and replace 1 square and one triangle foundation on both sides.

Then once again reposition yourself in the center facing the gate and use side foundations as guides to place one more high external wall as close and flush to the gate as possible.

Lastly, build a wall frame with a garage door and an inwards-facing floor triangle on top.

Do the same on the other side.

In order to place a metal barricade on top, you can use a ladder. Place a twig floor triangle on the side, place the barricade and then break the twig.

Before you continue to place all the gates and then go outside.

Here you will need to build two high external stone walls on each side of the flanking base, as close to the honeycomb as possible. Then finally connect the two parts with one more wall.

If done correctly, there should not be any gaps left.

Continue placing the remaining walls and then go back inside the compound to place stone walls on these two lowered foundations to connect the entire footprint and prevent decay.

Finally, place your large furnaces in the middle-most part as shown.

You can jump on the large furnace to better align the second furnace as close to the first one as possible.

The goal is to have minimal gaps in between the furnaces, and a tiny gap between the second furnace and these foundations.

If you managed to place all the gates and large furnaces, you can pat yourself on the back, as you’ve done a really good job. Nevertheless, do not get discouraged if you do not have all the 12 furnaces up and running just yet. Even with a handful of large furnaces cooking some serious metal, all within the safety and comfort of compound walls now is the time to go big

So next up we will start building the main base!

The Colossus Main Base

Place a garage door at the entrance to the core and then start by closing the exposed triangle foundations of the core by placing floor triangles and half walls as shown.

Close the outer side of the empty squares with metal walls.

Then connect the triangles by placing metal floors, leaving out the square at the core.

And start shaping the inner loot rooms by alternating between half and lower walls.

Finally, close the ceiling with roof triangles and squares, keeping the squares above the loot rooms twig for now.

Once complete, honeycomb the hexagon core from atop by filling it with walls and half-height floor triangles.

Then, proceed to shape the next layer of loot rooms, only this time close the outer side of the loot rooms with half walls. Notice how the twig floors clip on the external TC side instead of the core.

Lastly, place garage doors and stone floor triangles for leverage at the entrance to the loot rooms and the core.

Next, we will begin shaping the outer loot rooms.

Begin by walling off the next square foundation as shown. This will become the triple-stacked loot room.

Now wall off the two triangles on the sides of the square as shown. These will become the chutes.

On top of the outer loot room, seal the backside with a floor triangle, place a wall towards the core and two garage doors on top of the square.

Now repeat this process 5 more times around the base. Where needed to use ladders or twig stairs to get in and out of the base for now.

For the next stage, place floor triangles into the chutes at half height. Once done, close the chutes with garage doors.

Place wall frames and garage doors all around the corridor as well, and then once again honeycomb the hexagon core.

Before you continue, build out one more layer of walls around the base, and extend the chutes leading to the next floor.

Then close the floor as shown, once again making sure to clip the square floors on the external TC side.

With the first living floor complete, let’s begin shaping the bedrooms.

Place a stone floor triangle inside the chute. Then follow up with two garage doors on the sides of the square.

At the bedroom entrance, place a twig half wall and a door frame on top. Then replace the twig with a metal low wall, the soft side facing towards the core.

Begin sealing the roof of the bedroom as shown. However, before sealing it completely, consider placing the drop chests already now.

If available, place a shotgun trap here, and then close the room with a door. Eventually, his should be an armored door.

Now repeat this process 5 more times around the base.

The squares around the hexagon core will become half-height loot rooms.

Shape these with half walls and twig floors as shown. Then finish sealing the floor.

Once again place floor triangles into the chutes, and close them with garage doors. This time seal the tops of the chutes as well.

For the roof access, choose a side and place two metal walls at the hexagon core. Place two more on the opposite side. Then shape an exit with two more walls and garage doors as shown.

Repeat the process on the other side. Then seal the hexagon, leaving the two triangles for the passage open.

Now place wall frames and garage doors all around the corridor and seal the roof.

Finally, finish shaping the roof access by making chutes and placing garage doors and shop fronts as shown.

If you are planning to build a tower, keep the triangles on top of the chutes open, as these may become the access points.

With the structure more or less complete, next we will be focusing on finishing the honeycomb, making a part of the entrance, and then furnishing the main base with loot rooms and bedrooms.

Make three layers of metal wall honeycomb on the external TC metal triangle foundations closest to the main base.

Then proceed to shape the entrance chutes.

Place two garage doors on the sides here and follow up with half walls and a ladder hatch on top.

Now add one more layer of walls and then half walls, and follow up with another ladder hatch.

Use triangle floors or ladders to get leverage here.

Now go down and seal the stability bunker with a wooden half wall soft-sided towards the main base and then metal floor triangle on top.

And finally, seal the front of the shoot with two metal walls and a half wall.

Then repeat this process 5 more times around the base.

Go back inside the main base and place ladders where needed

Then start shaping the main loot rooms.

You can now break the twig floors and apply previously shown steps to set up each loot room stack one by one.

Do not forget to clip the loot room floors and ceilings on the external TC side, leaving a gap between them and the hexagon core.

For the outer loot rooms, proceed as previously described. Here you can choose from several loot room designs that you find most convenient.

Set up the single-stacked loot rooms in front of the bedrooms as well, and then continue furnishing the bedrooms.

If you align a locker under a garage door just right, you will be able to access it through the door. This may take several attempts, as pieces of the locker may still be sticking out, this may take damage when hit, so be sure to test it.

Now finish setting up the bedrooms by placing 4 beds on the remaining two squares.

Lastly, decide what to do with the chutes connecting the first and second living space. Here you can either seal the gap with a metal half wall or place a shotgun trap with a low wall in front.

Continue furnishing the main base as described, and you should soon end up with the final product that will fit yours and your teammates’ play style. To make things easier, I strongly recommend setting up a color code system that would clearly separate the 6 wings of the compound, including the flanking bases. This would allow for easier navigation around the compound and dramatically assist in orientation during the online raid.

With the main base now up and running, there are only a few things that are left to be done. So next we will focus on finally building the furnace bases, finishing the airlocked entrances for the main base, and then start decorating the roof with battlements.

Furnace + Entrance

To build a furnace base, start by placing floor triangles into these gaps, half wall above the garage doors.

Then place a garage door under, finish one layer of stone walls around the perimeter, and place a garage door on the other side as well.

Now place one more layer of stone walls and then half walls to match the height.

Then, start sealing the roof with a layer of floor frames and a floor triangle in the middle.

Place grills inside the frames and then make one more layer of frames half-height above.

Lastly, seal the ends with 3-floor triangles as shown and then finish placing the grills.

You might need to remove and then replace a large furnace under if you cannot place the triangles.

Repeat the process 5 more times around the base.

Inside the furnace bases, setup loot rooms for servicing the large furnaces. Here you can go with any loot room design that you desire, or even make additional stacks to the loot rooms.

For completing the airlocked entrances, place 7 wall frames and one wall as shown.

Setup a loot room for drop chests.

Then fill the frames with doors including sheet metal double doors to form an airlock, and then two shop fronts in front.

Finally, seal the roof.

Now repeat this process 5 more times around the base.

You have just improved the security of your entire compound. There is airlocked access into the main base, and the furnace bases not only provide security for the large furnaces and loot but also serve as an extra layer of honeycomb. If you are like me and feel paranoid about pickaxe raiding, feel free to upgrade the two upper front walls of the furnace bases to metal.

However, to make the base even stronger and to hinder easy laddering lets look at some battlement options.

Roof Battlements

To build a simple battlement around the roof of the base, performed the following steps.

Build a window frame in front of the ladder hatch

Then place a wall frame with an outwards sheet metal double door, and a roof on top.

Now jump down and place a roof on the side and then a window frame under.

Do the same on the other side as well.

Here we have effectively formed several gaps that will assist in spotting and engaging the enemy.

You can now build this type of battlement around the base or even expand it further to have more space to move around. Bottom line is that there are several ways to build the battlements and shooting floors, and you will have to decide which option is most comfortable for you and your teammates.

The same goes even for the tower design, which will largely depend on what purpose it is supposed to serve. This may include taking down hellies, engaging enemies from far away, or even active raid mitigation.

Last but not least, after shooting this video it was brought to my attention that the loot rooms, which were showcased as un-lootable are in fact somewhat flawed and maybe looted by knowledgeable raiders. This can be partly prevented by removing the campfires before logging off.

However, the raiders can still get boosted by their teammates to reach the loot. Although somewhat inconvenient, it is still a possibility.

Moreover, gaining access to the TC allows the raiders to place new campfires as well. If these weaknesses outweigh the benefits of such loot rooms, feel free to adjust them to your preferred format.

So there you have it. You asked and I sure hope I have delivered.

If you liked what you saw, do not forget to give it a thumbs up and subscribe. And whether you did or didn’t enjoy the video, please do leave a comment in a comment section below, as I would really like to know what you think.

As always, this was Rust Daddy, and may the next wipe be ever in your favor.