BlackWidow Bunker Base Design

RUST BlackWidow Bunker Base Design 2019

The BlackWidow Bunker Base Design

The BlackWidow bunker base design video was created by our partner Rust Daddy.

This base is designed for vanilla gameplay servers and is an appropriate fit for a solo player or duo group due to it’s a compact design. Unlike many bunker base designs, the BlackWidow bunker base design features a full 360-degree active raid defense system that takes advantage of the recent electricity and auto-turret updates.

The interior of the base is utilized very well. It’s quite open for being a bunker style base. Apart from numerous drop chests scattered throughout the base, there are two chutes leading to the primary loot rooms. Each is isolated from the other and protected by well-placed undrainable shotgun traps.

At the core of the base, there is a command area for controlling the exterior auto-turrets that help to provide the full 360-degree defense. Each turret can be accessed from the internal portion of the base through sealed windows, allowing you to refill their ammo.

Building Cost

  • High-Quality Metal: 128
  • Metal Fragments: 13,500
  • Stone: 16,000
  • Wood: 6,500

Upkeep Cost

  • High-Quality Metal: 23
  • Metal Fragments: 4,000
  • Stone: 3,000
  • Wood: 152

Fortify Clipboard

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Video Transcription

Intro and Tour 

What’s up guys, Rust Daddy here. It’s been some time since PrinceVidz introduced the smallest bunker for solos. In this video, I will be showing my take on integrating the concept into an all-triangle solo base that would also be in line with the current meta regarding electricity and auto turret updates. The result, a cozy solo duo bunker base that is ideal for players that like to invest time and effort in min-maxing.

However, before I give you the tour, I want to give a special thanks to Evil Wurst for noticing my channel and having his input in codesigning the base.

The entrance into the base leads through a typical right-sided sheet metal door airlock. Inside you can place a shop front or a window for spotting and a shotgun trap for fighting-off door campers.

Behind the second door, you will find a few drop chests and another hard-to-drain shotgun trap.

You can jump onto a furnace to go up to the main living space.

To the right, you have enough space to place your deployables, such as a level 2 WB, a locker behind a window frame, a research table, and even a repair bench.

Here you will find a shoot going down to one of the two main loot rooms.

On top of the shoot is a shelf for storage space and a window frame with access to one of the three external anti-raid auto-turrets. On the left side of the base, above the entrance is another shelf for more storage and access to the second auto turret. Here you can even fit a level 3 workbench. Finally, on the left backside of the base is another shelf and access to the third and final auto turret. Here you will also find a shoot leading to the second main loot room. Both loot rooms and shoots are governed by shotgun traps.

Above the core behind this window, you will find a large battery and space for setting up an auto-turret control panel. Eventually, this could be set up so that the auto-turrets get powered and the garage doors opened once you flip the respective switch.

The bunker access lays under these furnaces. Inside you can fit a sleeping bag and a campfire with tools such as a hatchet or a sword for breaking the seal. Lastly, behind the half-height is your TC with a furnace and another campfire for storing your most valuable loot.


So let’s begin building the starter. To build it, you will need some wood and stone, and several items such as a TC, wood double door, and some locks. In addition to that, you should get at least one sleeping bag before you start the build.

Begin by finding a relatively flat piece of land on a slight slope.

Face downhill and place a triangle foundation slightly above the ground.

Now place a sleeping bag in front, right in the middle, and confirm that you can place a half wall in front and a floor triangle above the bag.

It might take a few attempts to get the height just right.

It is always a good idea to check whether you can place the entire footprint before continuing the build. Here the entire footprint will be composed of lowered triangles foundations, except for the two raised triangles on the sides of the sleeping bag. I will keep the footprint throughout the building steps for demonstration purposes.

Begin by upgrading the foundations for the starter… upgrade the two raised foundations, and one triangle foundation as well as one neighboring triangle foundation as shown.

Before you continue, place a campfire next to the bag for keeping tools. Now close up the bunker by placing a half wall here, the soft side facing the bag, and a stone floor triangle on top.

You can keep the half wall twig for now. Later in the game, however, you should upgrade the half wall to the wood in case of incendiary rocket raid.

Now surround yourself with two walls and a wall frame with a wooden double door as shown. The door should open inwards, as it somewhat shields the stability seal from players that might be camping the door.

Now jump up and place a twig wall here as this will help with TC placement.

Place the TC with its back facing the right wall, making sure it is not sticking into the twig, as this will not allow you to replace the twig later when needed.

Now seal the starter with two triangle floors and a half wall in front. Keep the triangle above the entrance wood, as you will have to pick it out later.

Finally, finish the starter by placing temporary items inside.

At this point, the starter is still rather weak, as it lacks a proper airlock and the two raised foundations are exposed to soft side picking. Moreover, there isn’t much space for placing deployables.

For this reason, you should gather resources for the next building stage as soon as possible. Next we will be focusing on enclosing the entire footprint with walls and making a proper airlocked entrance.

1st Expansion 

Before you begin, make sure to gather just over 5000 stones and some wood. In addition to that, have at least 1 sheet metal doors with a lock ready.

Go outside and upgrade the main footprint to stone and surround it with stone walls as shown.

At the front of the base place a wall frame on the left and two doorways leading to the right, then place a shop front and sheet metal doors to form an airlock.

Finally, seal the roof with triangle floors, keeping some of the tiles wood for now, as you will have to pick them later.

You now have an entire first floor closed in and secure, so you can begin fixing the base from the inside in peace and quiet.

Once you have the first floor secured, begin furnishing the base by first removing the temporary items and the wooden door out of the initial starter and sealing the TC room with a stone wall here. If you managed to place the TC just right, you should be able to keep the furnace on one side and a campfire on the other side of the TC. This may be used for storing the most valuable items.

Place a tuna can lamp on the side of the bunker if jumping out proves to be difficult. However, remember to not place it too high, so that you can still seal the bunker.

Now start shaping the main loot rooms. Place a twig half-wall under, and then two stone triangles on top. Then break the twig half wall and fill the lower stack with containers of your choosing.

You can place the rest of deployables anyway you like, as you will have to replace them later. One suggestion is to fit a research table on the right side of the entrance, with a large box under, a level 1 workbench on the left, and two furnaces in the middle. (show final from the exit)

You can also fit two more furnaces at the shoots leading to the main loot rooms, as having extra furnaces will help gather the required resources for the next stage quicker. (show cut out)

Note that at the current state the base is still relatively weak, so you should once again focus on gathering resources and getting ready for the next and final expansion. Next up, we will be building the main living floor.

Final Expansion

I strongly recommend starting the final expansion once you’ve obtained ladder blueprint and gathered just over 5700 metal frags. By now, you should also have access to reinforced glass windows, and optionally wood shutters.

If you have the resources, consider upgrading the entire TC room and bunker to armored already now. Eventually, the existing base structures should be upgraded to its final tier as well. Note that the airlock and loot room shelves should remain stone.

Once the upgrade is complete, ladder up and place two metal walls on each side of the base as shown. At the back of the base, place two half walls instead. Finish sealing the perimeter with metal window frames and fill them with reinforced glass windows and optionally wood shutters on the inside. Lastly, seal the roof, climb out the window, and finish closing the entire second floor.

With the structure of the base now more or less complete, we will next focus on furnishing the base. Before you begin, however, have level 2 workbench, a locker, reinforced glass windows and metal embrasures ready. By now you should have obtained garage door blueprint as well.

Furnishing The BlackWidow

Begin by picking out all wooden floor triangles, and honeycomb the tops of raised triangle foundations with metal half walls.

Then finish shaping the loot rooms by adding metal wall frame and garage doors.

You can now fill the loot rooms with boxes. If you have shotgun traps available, it helps to place them already now. Place a large box closest to the bunker, and place a shotgun trap on the wall like so. Then finish placing the remaining boxes.

You can keep 3 furnaces on top of the bunker when it’s sealed. Once opened, place a ladder on the side for easier access. Make sure you pick up the ladder before placing the wooden half wall, as this may break the ladder.

Now place two metal walls on top of the TC room. If you have access to a large battery, place it inside this triangle already now, then close it inside a window frame with an embrasure and reinforced glass window. This front will later hold the auto turret control panel.

At the front of the base, place a metal wall here, then place a locker inside the resulting triangle to the left, and close it just as the large battery.

Make the entrance shoot stronger by first forming a shelf. Place a twig half wall and two metal floor triangles on top. Then break the twig. Now place two metal wall frames leading from the entrance shoot, and add garage door, making sure that the first one is facing away from the window frame.

Repeat the steps at the shoots leading to main loot rooms, making sure that the garage doors face away from the window frame as well.

Then fill the remainder of the second floor with metal wall frames and garage doors.

Now, go down to the entrance, remove the deployable, and honeycomb the fronts of raised armored foundations with metal half walls and floor triangles. Here you can place your drop chests and a furnace in the middle to gain leverage onto the second floor.

You can place the research table into this corner, as far back and to the left as possible. If done correctly, you should be able to fit level 2 workbench on the right side, and even a repair bench on the left side like so. You can place additional small boxes into the work and repair benches.

For the shelves on top of the main loot rooms and the entrance, consider using hyper-efficient bbq loot room design, which has advantages of providing a little bit more storage space and allows for easier movement. However, make sure to place the BBQs further away from the window above the entrance shoot, so that the access for manually opening the garage doors for the auto-turrets outside is not blocked.

The remaining space in front of the entrance shoot may be used to place a level 3 workbench and your sleeping bags. Don’t forget that you can rotate the workbench to add an extra box under.

Lastly, for easier access, place ladders at the shoots leading to the main loot rooms.

The furnishing of the base is now complete, so next, we will focus on adding passive and active elements of mitigation, such as honeycombs and traps, respectively. To complete the initial setup of the online raid mitigation, however, you will need 3 Auto turrets, and some electrical components that will be listed later. In addition to that, you should also have 6 garage doors available.


Go outside and complete one layer of metal honeycomb around the entire base perimeter, but keep the two front-most triangles stone. In addition to that, make a half wall metal honeycomb at the backside of the base as well.

You can place a twig floor triangle on the side of the entrance to stand on, then place two stone wall frames with a stone floor triangle on top and put garage doors into the frames, facing inwards.

Follow the same steps at the other two window frames around the base.

Now finish honeycombing the base by placing stone honeycomb for the second floor. For the backside, use half walls instead.

Finally, honeycomb the top of the base with stone half-walls as well.

Active Defense

The honeycomb is now complete, so it is time to rig the base with active mitigation.

We will start by setting up the auto-turrets. Depending on your dedication and resources, this may be achieved in various ways. For the simplest circuit containing on and off switches for each of the turrets, you may consider the following scheme?

However, note that this may be later expanded to for example make the garage doors automatic, or even make them automatically close once respective auto turret runs low or out of ammo.

For this to work, we will first need a power source that will be powerful enough to fuel the auto-turrets and charge the large battery at the same time. You will need to choose between a wind turbine, solar panels, small generators, or a combination of them, … Note that all of them have their own advantages and disadvantages.

First lets set up the control panel. Deploy 2 electrical branches, an OR Switch, a blocker, a splitter, 3 regular switches, and 3 flasher lights.

Then set the first branch to 38 and leave the second branch at 2.

Now grab a wire tool and closely follow the connection sequence. Do not hesitate to pause and rewind the video at any time, and when in doubt, consult the schematic that was shown previously

For the most optimal placement, you can deploy your solar panels facing north, stacked one under the other to save space. Then use a sequence of combiners to merge the power output into the power in of the first branch on the auto turret control panel.

With an extra combiner or two, you could even merge power supply from small generators.

And the only thing now left to do is to place and connect the auto-turrets to the outputs of their respective switches and flasher lights to the respective feedback output on the turrets.

With this setup, you can now power up all three auto-turrets and then switch them on and off separately by flipping the respective switches. The auto turrets are vulnerable to melee attacks. For this reason, make sure that you keep them closed behind garage doors while they are not in use.

Once you have enough resources you could consider upgrading the rig with automatic garage doors as well.

And there you have it, a small form-factor solo/ duo bunker base that you can call your home, and that will actively keep you safe in 360 degrees angle throughout the wipe.

If you liked what you saw, do not forget to give it a thumbs up and subscribe. And whether you did or didn’t enjoy the video, please do leave a comment in a comment section below, as I would really like to know what you think.

As always, this was Rust Daddy, and may the next wipe be ever in your favor.

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About Squishface

Squishface is the co-founder and owner of Corrosion Hour; a RUST community and website dedicated to helping server owners with the administration and navigation of the ever-changing landscape of RUST. As a tech professional with over a decade in the field and a deep love of gaming, she spends much of her time in code researching and developing ways to bring meaningful content to players and readers.

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