The Norseman Duo Starter Base Design (2019)

The Norseman Duo Starter Base Design

The Norseman Duo Starter Base Design video was created by our partner Rust Daddy.

This base is designed for vanilla gameplay servers and is intended to be a simple, affordable starter base design to get set up on a new server.

In this video, Rust Daddy walks through the most important elements for setting up a solid RUST starter base design. He maps out every bit of space and how it should be utilized for specific amenities, while also taking into consideration the possibility of being raided.

Not many players would expect a starter base to hold its own against a raid, but the Norseman base design most certainly holds its own. This base enables players the ability to hold down control of their space through the usage of a 360-degree shooting floor.

While obviously starter bases are not meant to sustain an entire wipe cycle, this is an intelligent build, with a low cost and very sustainable upkeep that will allow you to take your time and build up your resources for that main base.

Base Features

  • Active Defense Measures
  • Automated Helipad Hangar
  • Compact Item Placements
  • Door Block Airlocks
  • Micro-sized Footprint
  • Starter-to-Main Build
  • Undrainable Trap Placements
  • 360-Degree Roof Access
  • Easy & Quick Access Drop Boxes

Building Cost

  • High-Quality Metal: 7
  • Metal Fragments: 2,300 +/-
  • Stone: 7,300 +/-
  • Wood: 3,200 +/-

Upkeep Cost

  • High-Quality Metal: 1
  • Metal Fragments: 600
  • Stone: 1,000
  • Wood: 500

Raid Cost

This RUST base design will cost approximately 12 rockets to raid directly to the tool cupboard and over 16 rockets are necessary to access the entirety of loot spread throughout the base.

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Video Transcript

What’s up guys, Rust Daddy here. 


Lately, I received a lot of requests asking for my most favorite starter base. After some consideration, I realized I did not have a single good starter, and the ones that I did end up using were mostly outdated. Therefore, I’ve decided it is time for an update. 


To be able to do that I first reviewed the most important elements of the starter base. From all in all a good starter should have a secure TC, enough storage space for the initial loot, and added living space where you can place and upgrade the workbench, slap sleeping bag or two, and still have enough space for other depoloyables. 


In addition to that it should also have minimal blueprints and allow for the most basic expansion to include a shooting floor for better control of the area, and perhaps even a hangar for the mini copter with an added bonus of utilizing electricity. 


Enter the Norseman. A simple yet effective and efficient starter that comes equipped with all the necessary elements of a fully-fledged base, where every building block and corner is utilized to its full potential. I should stress however that this is still a starter and therefore should be treated as a temporary solution in preparation for building your main base. 


And before I jump into the build I would also like to give special thanks to Evil Wurst for the valuable feedback on the design and to Nagaz for staring in a cinematic. 


Let’s begin building the initial starter. If it’s a fresh wipe you can do it in smaller steps. First, gather approximately three trees, and one stone node and craft yourself a stone hatchet, a stone ax, a building plan, and a hammer. 


Use the crafted primitive tools to collect an additional four trees and two nodes. Craft a TC, a lock, and a wooden window bar, and then confirm that you can place the following footprint. Place two square foundations following three triangle foundations and a square foundation on the side shell. 


In addition to that confirm that you can place a triangle on either the two sides of the first square foundation. Once confirmed, I’ll get the rightmost triangle foundation to stone, close it with two stone walls, and a floor triangle on top. 


Then place a TC inside slightly to the left, lock it, and finally seal the triangle with the window frame and a wooden window bar. The area is now claimed, so you can proceed to gather additional resources required for finishing the initial starter. 


Gather an additional two trees, stone nodes, and craft yourself a wooden double door with a lock. Once ready place a stone square foundation adjacent to the TC, and surround it with two stone walls. Place a stone floor tile on top, and then seal it off by placing a stone wall frame fitted with the wood double door facing outwards. 


You can now use this room to place your temporary deployables. However, note that at this stage the starter still lacks and airlock and is quite vulnerable to flame raids. Anyone with just a dash of low grade can easily melt the front door open by simply crashing a heli into the base. For this reason, you should yet again focus on gathering up more resources to complete the initial starter. 


Go inside and gather two more trees and two more stone nodes, and craft yourself a wooden door with a lock. Once ready place a stone square foundation adjacent to the double door and surround it with two stone walls and a wooden doorway as shown. 


Then seal the roof with the stone floor tile, and finally fit the doorway with the wooden door effectively forming your first airlock. The initial starter is now complete but it is still rather vulnerable to flame raids. 


Having said that with the furnaces now up and running, you can gradually upgrade the base by replacing locks with code locks, wooden doors with metal doors, and gather enough scrap to craft a level one workbench that can be placed in the corner opposite to the entrance. 


In addition to that you can now move the temporary deployables into the room with the workbench and then turn the former into a loot room. To do that go outside and place a triangle foundation on the opposite side of the loot room. 


Then place a half wall and a floor triangle at the top, go inside, place a stone floor at half height, and then finally break the twig. 


Now you can fill the loot room with containers of your choosing. While making these upgrades you can ready yourself for the next building stage where we will build a chute leading out of the core and a shooting floor and airlock entrance into the base. 


For this stage, you will require 100 metal, 3.6 thousand stones, and 1.8 thousand wood. In addition to that, you will also require a sheet metal double door, two wooden doors, some code locks, wooden window bars, and wood shutters. 


Go outside and upgrade a stone triangle foundation that houses the TC to metal, as you might not be able to do that later. Then place a stone square foundation outwards and roof leaning against the base, and then seal the structure with stone walls on each side. 


Once done place two triangle foundations in front of the entrance, and seal it shut with two stone walls. Place a stone floor triangle at half height in front of the door, and seal the roof of the further triangle with the stone floor triangle as shown. 


Then jump on top of the roof and form an entrance by placing two stone walls and a stone shelf at half height. If you’re not planning to use a heli seal the top of the chute with a stone floor triangle and fill the shelf with small boxes for dropping loot. Otherwise keep the center floor triangle floor now. 


Lastly, seal the chute with the stone wall frame fitted with the sheet metal double door facing outwards. This way you will at least have some protection when leaving the base for now. 


Up until this moment, the build did not assume any blueprints. Nevertheless, throughout the wipe, you may stumble across some of the blueprints that are necessary to finish the build and that will greatly improve the overall security. 


If you happen to stumble across a shotgun trap, a good place to deploy it is in front of the entrance on the first floor. While this compensates for the lack of a proper airlock, you should immediately proceed to build the shooting floor that will allow you to have better control of the surrounding, and provide you with an additional airlock for the base. 


To build it go up onto the roof and build five wooden window frames as shown. Then form an airlock in front of this slanted roof entrance by placing two wooden doorways and two wooden doors so that the inner door opens outwards. 


Fit the window frames with wooden window bars and wood shutters on the inside. Finally, seal the roof with stone floors. To improve the shooting floor, you can make use of various deployables such as wooden signs and picture frames for cover. 


You can mix and match them depending on the surrounding landscape to fit your needs. In addition to that, you can also place campfires in front of the window frames for added shooting angles. 


Lastly, you can even place an additional wooden wall frame in the middle of the shooting floor and fit it with the wood double door that opens outwards to form an additional fallback airlock. The first expansion of the base is complete, so we will next focus on upgrading it further to improve its security and function. 


To upgrade the base you will require 6 HQM and over 9000 metal. In addition to that, you will also require garage doors, reinforced glass windows, shotgun traps, and other deployables. Once you’ve acquired the garage door blueprint, you can replace all existing sheet metal double doors. 


In addition to that, you can grab a tool such as a hatchet or a sword, break out the initial doorway, and replace it with a metal wall frame and a garage door as well. 


Once you’ve obtained the reinforced glass window blueprint you can use it to close the TC. In addition to that you can now move three furnaces into the corner triangle of the chute. First, upgrade the TC wall to metal, place the furnaces, and then seal them with a stone window frame fitted with reinforced glass window frame as well. 


By now you should have also gathered enough scrap to craft the level two workbench. This may be easily replaced instead of the level one by destroying the first one with a tool such as a hatchet or sword. 


As a quality of life, you can also place a locker to the right, and a barbecue with a small box under to the left. In addition to that, several shotgun traps can be deployed throughout the base to improve its overall security. 


Note that the shotgun traps guarding the chutes are very difficult to drain. Lastly, to make the base into a minimum of 12 rocket raid, upgrade the floors, walls, and ceilings of the two square foundations to metal and the floor triangle above the TC to armoured. With these upgrades in place, the base is now significantly more secure.


 However, there are still a few more tweaks that you can do to make it more complete. 


One option is the utilization of electricity, which is now a very common practice even in smaller form bases. If you’re not used to the electricity system in Rust, integrating a simple automatic light system is a perfect circuit to start with. 


To build an automatic light circuit, you will require a large solar panel, a small battery, an electrical branch, a blocker, and a ceiling light. Begin by placing the panel on top of the roof. 

When placing the panel make sure that it is facing north, which has been tested and proven to be the most optimal orientation. 


Now go downstairs and deploy the remaining electrical components. Place the ceiling light in the center of the living room, and the rest of the electrical components by the TC as shown. Then grab a wiring tool and closely follow the wiring sequence. 


Do not hesitate to pause and rewind the video at any time, and when in doubt consult the schematic that was shown previously. With these simple steps, the base is now equipped with an automatic light that switches on and off depending on the time of the day. 


If you’re determined to continue expanding the base to include a hangar, we will be able to modify the circuit further to include automatic garage doors for the hangar as well. To build the hangar you will require 3.6 thousand stones, and 700 wood. 


In addition to that, you will also require a garage door, two sheet metal double doors, some code locks, a shotgun trap, and some storage containers. Begin by grabbing a tool such as a hatchet or a sword and break out the wooden floor triangle above the chute. 


Go on top of the roof and seal the perimeter with stone walls and a wall frame fitted with a garage door as shown. Then seal the roof and place a floor and floor triangle in front of the garage door to form a helipad. 


Inside the hangar form a loot room to the right of the chute by placing a stone wall and two stone floor triangles at half height, and then a stone wall frame in front. Fill the loot room with containers of your choosing, and then close it with a sheet metal double door facing inwards. 


For the chute entrance place an additional stone triangle shelf at half height, and a stone wall frame in front. Now place a few more drop boxes on the shelf and close it with a sheet metal double door facing inwards as well. 


You can place a shotgun trap inside the hangar facing the garage door to protect from potential door campers. Lastly, to discourage pickaxe raiding, consider spending an additional 300 metal frags to upgrade the entire hangar floor to metal. 


With the building steps now more or less complete, the only thing that is left to do is to upgrade the electrical circuit to include automatic garage doors and optionally one or two more ceiling lights to light up the hangar and shooting floor. 


To do that you will require one more electrical branch, and HBHF sensor, a door controller, two ceiling lights, and a switch. Start by placing the sensor right next to the hangar garage door on the outside and a door controller on the inside. 


Once placed close to the garage door, unlock it, pair the door controller, and then lock the garage door once again. Now jump onto the roof and replace the solar panel just as previously described, and reconnect it to the original electrical branch downstairs. 


Then place the additional electrical branch next to the other components as shown. Grab a wire tool and first break the existing connection between the battery power output and the blocker. 


Once done connect the battery power output with the next electrical branch power in, set the branch off to four, and then connect its branch out to the blocker power in, and its power out to the HBHF sensor upstairs. 


As soon as the sensor is connected, grab a hammer and set the sensor to exclude all unauthorized players from triggering it. To complete the circuit simply connect the sensor to the neighboring door controller. Lastly place a ceiling light inside the hangar and connect its power into the pass-through on the ceiling light downstairs. 


It might be tempting to have an additional ceiling light on the shooting floor. Not being able to control when the light is switched on or off might be disadvantageous when fighting at night. If you are still determined, however, consider using a simple switch that may be connected from the hangers ceiling light pass through and then feeding into the ceiling light on the shooting floor. For this circuit to work you would have to increase the second branch off from four to seven. 


And there you have it. An all-around starter that comes equipped with all the necessary elements of a full-fledged base, and that will hopefully carry you safely throughout the beginning of the wipe as a starter, or as a cheap and functional flanking/farming base. 


So if you like what you saw do not forget to give it a thumbs up and subscribe. And whether you did or didn’t enjoy the video, please do leave a comment in the comment section below, as I would really like to know what you think. 


As always, this was Rust Daddy, and may the next Rust wipe be ever in your favor.

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About Digital Ghost

Dg is the founder and co-owner of Corrosion Hour, a niche gaming community established in 2016 focusing on the survival game RUST. He is an active and contributing member of numerous other RUST communities. As a community leader and server owner for over 15 years, he spends much of his time researching and writing guides about survival games, covering topics such as server administration, game mechanics, and community growth.

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