How to Find Flat Spots in RUST

How to Find Flat Spots in RUST

Finding Flat Spots in RUST

Back with a quick video, Snowballfred walks us through how to find flat spots in RUST.

For players new to the game or those that find themselves on an overly populated server, it can be difficult to find flat spots. With a finite and limited number of flat spots found across the map, this video will walk through the techniques to location flat spots on procedural RUST maps.

Many different RUST base designs can require a larger amount of flat space in order to lay out the footprint of the base. By the end of this video, you’ll know exactly where to go and what to look out for.

With that, you’re here to watch his video, enjoy!

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Video Transcript

How to find flat spots for sweet bases.


Hey guys, in this video I’ll quickly demonstrate how to find flat spots on a procedural map, to build sweet bases.


Once you load into your server,  opening the map first off will give you a good indication as to where these locations are.


As you can see here on the map marked in red are the spots you want to check. Once you’ve identified these locations the next step is to check each one for flatness.


For the record guys, this was done on a vanilla server, with a map size of 3500 and a seed of 720. You can use these values to try it out on a RUST server of your own.


When you arrive at the location, pull out your building plan and use the foundation silhouette flat on the ground, trace around the area carefully looking at the line the terrain creates against the edge of the foundation silhouette.


When you hit a location that is dead flat, the line the terrain creates will be parallel to the lines on the foundation silhouette.


Once you arrive at your location, all you need to do is place a low foundation, followed by a medium foundation, and high foundation. Continue to place high foundations around the area you’re looking to build and scout out how big it is.


Pretty much when you can’t place a high foundation, it means your ground is either sloped down or not flat enough. Ground can slope up from your flat location, but down will stop you from being able to place  foundations, as shown here.


But all in all, this location is great and I was able to place lots of flat foundations around.


Sometimes the locations you scout using the map won’t always be flat enough, but there’s always going to be a flat spot on procedural maps. But not everywhere you scout will be flat.


In this example I tried using the high foundation test, and as you can see I was unable to place high foundations in all areas from my original placement. This is a pretty good indication as to how flat the terrain is, and as you can see here it spits up a lot of errors here on the left: prefab not in terrain. Basically, don’t want to really build here if you require flat land.


Just a side note, regarding ice lakes, although they are perfectly flat, they aren’t terrain and in some instances things will behave different. As you can see, I’m able to place a low foundation, middle foundation, but I’m not able to place a high foundation.


The reason for not being able to place a high foundation is that the ice lake is actually a RUST prefab and the terrain is slightly lower than the surface of the ice lake. Meaning that when you try to place a high foundation, you will not be able to place the foundation because its feet or the base of the foundation is not in the terrain as shown in other examples when the terrain slopes away from the flatland.


Thanks for watching guys, I hope you all took something away from this video that you can use in game.


Thanks a bunch!

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About Digital Ghost

Dg is the founder and co-owner of Corrosion Hour, a niche gaming community established in 2016 focusing on the survival game RUST. He is an active and contributing member of numerous other RUST communities. As a community leader and server owner for over 15 years, he spends much of his time researching and writing guides about survival games, covering topics such as server administration, game mechanics, and community growth.

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