Compact Trio Bunker Base Design (2019)
- Compact item placement
- Starter-to-main build
- Roof access
- Bunker entrance
- Undrainable trap placement
Compact Item Placement
RUST base designs that feature compact item placement will always “do more with less.” This concept allows players to fit more storage and functional items into a confined space, allowing for maximum usage of the space, while potentially keeping a lower profile base footprint.
This concept also allows players to spend more resources on honeycombing and increasing their bases overall defensibility.
This base has the advantage of being easily expanded upon as it’s built. It’s designed to be a “starter to main” build, meaning it can be built-in stages, each of which serves as a functional base.
Players can live out of the starter portion and expand the design to the next step when the resources are available to do so. RUST bases being modular in nature, it’s easy to add any additions to the exterior of the base, as they won’t affect its primary footprint.
Many RUST base designs don’t plan for roof access on the initial build, as many players rush into setting up a starter base that they will use until they gather enough resources to expand or relocate with a new build in mind.
However, this is the ideal concept, what often happens is that the starter base turns into a more permanent base and evolves in an unplanned manner. Having set up roof access from the onset allows players to properly build and expand their initial base design to allow for a more complex and effective base.
Setting up roof access on a RUST base design also allows players to build landing pads and automated hangars for air vehicles, like the Minicopter or Hot Air Balloon. It also allows for players to set up SAM sites and provide access to easily maintain their ammo.
Bunker entrances allow players to create low resource investment bases with a high return when it comes to required raiding resources. Bunkers often take advantage of game flaws and allow players to build them into their overall designs.
Undrainable Trap Placement
For many players, placing a trap on the floor, roof, and walls seems straight forward, but with the current game implementation these types of placements are easily “drainable.” The concept of undrainable trap placement is to hide the traps in such an area that they’re:
- Not visible to the raider
- Not susceptible to fire or splash damage
Having placed traps in such a fashion can slow down raiders or require them to spend additional resources just to gain access to your trap in a safer manner.
Inside the Base
Inside this base design, you will find the following items.
- 1 Campfire
- 9 Shotgun Traps
- 22 Barbeques
- 16 Large Boxes
- 25 Small Boxes
- 3 Sleeping Bags
- 6 Furnaces
- 1 Tier Two Work Bench
- 1 Tool Cupboard
This RUST base design will cost more than 1,325+ explosive ammo to raid directly to the tool cupboard and well over 2,075+ explosive ammo to access the entirety of loot spread across the base.
- Metal Fragments: 6,800
- Stone: 22,500
- Wood: 5,700
- Metal Fragments: 1,800
- Stone: 3,900
- Wood: 4
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Hey guys, and welcome back to another video. In today’s video, we’re looking at RUST base design that goes from a starter to a main base. This base is a solo to trio base and contains features such as compact item placement, roof access and a bunker entrance.
Just before we get into the tour, I have a discord channel which will be linked below for anyone wanting to join.
To start off with, these are all of the items within the base. We have a campfire, 9 shotgun traps, 22 barbecues, 3 sleeping bags, 25 small boxes, 16 large boxes, 6 furnaces, tier 2 workbench and your tool cupboard. All of the barbecues, small boxes, and large boxes mean you have well over 34 large boxes worth of storage inside your base.
Heading over to the base here, we have these roof pieces to get up to the entrance. You can swap these out for a more secure entrance if you prefer. We then have these shotgun traps at the top to try and prevent people from camping your entrance. Some people may not spot these and, when running up, may give you some free loot. I’ve also added low walls all around the top of the base to make it more defendable. you can remove these or build further on top to increase the defense.
Heading into the base here, we have shotgun traps to help defend, but again, these are not required. The entrance to the base is behind this sheet door here but it’s blocked by the metal roof piece. To gain access, simply spawn at your bag inside of the base, head to the center and destroy this twig floor. This will destroy the metal roof and allow access to the base. It can be sealed again by placing the twig floor and placing the metal roof again.
We then have shotgun traps at the top of the chute here to protect here, as well as two on either side of the chute at the bottom. An un-drainable shotgun trap also below the chute will slow raiders down a considerable amount.
On this side of the base here, we have your tier 2 workbench and sleeping bag, as well as 2 loot rooms. Each of the loot rooms holds 4 large boxes, 8 small boxes, and 6 barbecues equaling about 10 large boxes worth of storage per loot room. Swap this out for whatever suits you best.
On this side of the base, we have another loot room, which holds 4 large boxes, 8 small boxes and 6 barbecues, followed by a sleeping bag and 3 furnaces before reaching your final loot room which has slightly less storage but allows access to the tool cupboard and another furnace.
The footprint of the base is simple. Starting with a square and two triangles for your starter base, before expanding out to add all of your loot rooms, and then again for the bunker entrance and finally the honeycomb.
Breaking down the raid cost, this is the cost to raid to the TC. Then, this is the cost for all of the loot. This base is going to cost you 6.8k metal, 5.7k wood and 22.5k stone with an upkeep cost of 1.8k metal, 4 wood and 3.9k stone. A more detail costing can be found in the comments to include deployables.