The Aggressor Trio Base Design
This base was intended and designed for vanilla-based servers and supports a small group of up to three players while maintaining low upkeep and a high raid cost.
The Aggressor Trio base design uses the bunker meta to establish a high-cost loot and tool cupboard room, with no direct access. This technique requires raiders to spend the maximum amount of explosives to penetrate the primary loot room. There are a few downsides to this technique, such as limited access, but it’s up to you to weigh out the pros and cons when deciding to build.
The small design allows for tolerable upkeep and overall build cost. With the built-in auto-turret perimeter defense and access to both a shooting floor and roof, it provides more active defense measures that enable players the ability to defend the base against raiders.
- Bunker Entrance
- Active Defense Measures
- Compact Item Placements
- Door Block Airlocks
- Intelligent Loot Spreading
- Lowered Foundation Sections
- Undrainable Trap Placements
- Perimeter Defense
- 360-Degree Roof Access
- Easy & Quick Access Drop Boxes
- Starter-to-Main Build
- High-Quality Metal: 180
- Metal Fragments: 21,000
- Stone: 14,000
- Wood: N/A
- High-Quality Metal: 45
- Metal Fragments: 3,627
- Stone: 2,051
- Wood: N/A
This RUST base design will cost approximately 60 rockets to raid directly to the tool cupboard and over 60+ rockets to access the entirety of loot spread throughout the base.
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Today’s base is a fantastic small group design with the upkeep of only 3500 metal and a full raid costing anywhere above 60 rockets.
With little to no farming required, you will be the most aggressive group on the server. And with such low upkeep, you can spend all of your time focused on PVP. And so I present to you all, ‘The Aggressor’.
As we enter the base, we have a standard single door airlock. This should, in theory, prevent anyone from going deep on the base. We have our three furnaces on the left and to the right our garage door leading to our shooting floor.
The way you design your shooting floor is completely up to you, this is just one way I have chosen to do it.
Another garage door leads to our top floor where you can land a helicopter. Once again, the way you design this is up to you.
If you know me, you’ll know that I like concrete barricades and sandbag barricades.
As we keep circling around the base, we have a locker and a repair bench. The locker is quite close to the entrance, which means it’s quite quick to be able to gear up and get out if need be.
Down here we have our first main loot room. I’ll try to fit as many boxes in a small space as possible.
We also have one of our transfer storages into one of the bunkers. We have another locker to our left, a workbench, and a secondary loot room on our right.
Now we have two furnaces, and a generator for our auto turret controls. By pressing E on the generator, you will open the garage doors and turn on the auto turret outside. Pressing it again will close the garage doors, and turn off the auto turret.
Through these next two garage doors, we have our second main loot room. We also have our second box transferring loot into our second bunker. To use the bunker, place items and resources in the box that sticks to the wall.
F1 kill, respawn in the back inside the bunker and move the resources from the box into the two boxes below, or the tool cupboard. This is the same for the other bunker, except you have a bed instead of the tool cupboard. And this is the upkeep for the base, very easy for a small group.
The Aggressor Build
Start by copying out this pattern. If you can successfully do so in twig, you’ll be able to complete the base. Once it’s complete, you can remove the outer layer. Choose one of the squares to be your bunker. Place a back wall, two side walls, a tool cupboard, and a sleeping bag to the left of it.
Remove the two side walls, upgrade the back and front wall to armored. Remove the two triangle foundations in the square. Replace the one square foundation.
Place shelves, check that you can still place sidewalls, then the roof and upgrade to stone before placing a large box on the top shelf.
You can now remove the roof. Replace the triangles in the square foundation. Place two boxes on the bottom shelf. Seal off the bunker. Repeat this on the opposite side. In this bunker, you’ll be placing a bed rather than a tool cupboard.
After the bunker is sealed, you can now upgrade the two metal triangles to sheet metal. Place sheet metal walls, which separate the two bunkers and protects them from splash. Surround the foundations with sheet metal walls.
On the triangle without the box sticking through the wall, seal it off. On the other side, add a triangle that allows you to jump up. Place two frames, and a ceiling. Repeat this on the other side.
Surround the second floor with walls. Remove the wall next to the bunker with the tool cupboard. Place triangle foundation, and the stone honeycomb. For now, just add some foundation steps. Add two single doors and a window frame.
Place reinforced bars. Upgrade the rest of the walls to sheet metal. On the middle triangle closest to the front door, add a chute that allows you roof access.
On the other triangle, a loot room. Begin adding frames all the way around and upgrade them all to stone.
Now, place your garage doors. After you’ve done that, you can start working on the ceiling. Upgrade all of it to sheet metal.
After the roof is complete, you can start working on the interior. Start with three furnaces. Add a locker, and a repair bench.
Place the second locker, your tier three, barbecue, and your tier two. Place three more furnaces and sleeping bags.
Now you can fill up your loot rooms. For the two main loot rooms, I decided to use half walls. The way you fill up your loot room is completely up to you, this is just the way I do it, and this is my favorite. Two large boxes and three small boxes on each level.
You can fit another two more boxes underneath your chute. Repeat this in the other loot room.
To your top floor, seal it off by adding a garage door and walls. You can now start work on the honeycomb. Add square foundations next to the squares, and fill the rest with triangles. Upgrade all of these to sheet metal. Then use roofs all the way around.
On the squares next to each bunker, add sheet metal walls. This acts as an extra layer of honeycomb. Placing the wall can be quite tricky, but if you jump around a lot you’ll find the spot.
Once all the roofs are placed, you can upgrade them all to sheet metal. Roofs are a cheap way to add honeycomb without increasing the upkeep by too much. Add two frames and a ceiling to the second stone honeycomb.
And now, work on the roof. How you design your roof is completely up to you, but I just went with window bars.
You could upgrade this all to sheet metal for extra protection, but I decided to keep it as stone to reduce the upkeep. Add the ceiling. Add another frame. Seal it off.
For the final touches, add concrete barricades and sandbag barricades. I like to add boxes behind each barricade to give you a little bit of extra height when defending. Place your final garage door, and now we can work on the auto turret.
Place a generator, I like to do this between the two furnaces. Place your auto turret in the triangle, and two garage doors and the two frames.
Place your two-door controllers, and link them both to the doors. Place a splitter. Take the output of the generator to the input of the splitter, and the three outputs into the auto turret, and the two-door controllers.
I like using a generator because it’s simple. Put low grade in, turn it on, and the auto turret functions. There are of course lots of other ways you can wire it, but this is just how I do it.
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