Learn how to craft and use the M60 Machine Gun
In 7 Days to Die, your survival often depends on how prepared you are for a situation. In terms of weapons, you can’t get much more versatile than the M60 Machine Gun. This beastly automatic weapon can be heavily modified to adjust its stats to nearly any situation.
This guide will walk you through crafting an M60 Machine Gun in 7 Days to Die and offer advice on utilizing it best.
How to craft an M60 Machine Gun in 7 Days to Die

The M60 is a late-game weapon and one of the most powerful guns in the game. It won’t be cheap to craft, and you’ll need to have reached the final tier in the Machine Guns crafting skill and a Workbench before even considering crafting this monster.
The amount of crafting materials used will depend on the quality of the M60 Being constructed:
Materials | Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 |
---|---|---|---|---|---|
Machine Gun Parts | 1 | 2 | 3 | 4 | 5 |
Forged Steel | 20 | 40 | 60 | 80 | 100 |
Duct Tape | 3 | 6 | 9 | 12 | 15 |
Scrap Polymers | 10 | 20 | 30 | 40 | 50 |
Spring | 4 | 8 | 12 | 16 | 20 |
Machine Guns Crafting Skill | 60 | 70 | 80 | 90 | 100 |
- Machine Gun Parts can be found by scrapping non-Pipe Machine Guns, searching weapon chests and gun safes, or may be purchased from traders.
- Forged Steel can be crafted at a Forge or salvaged from advanced devices like vending machines and street lamps.
- Duct Tape can be crafted by combining Glue and Cloth Fragments or found in parts containers.
- Springs can be found in vehicle parts crates or salvaged from machinery and vehicles.
- The Machine Guns crafting skill can only be improved by finding and reading issues of the Tactical Warfare skill magazine.
M60 Machine Gun Overview

Base Stats
M60 Machine Gun Stats by Quality
Property | Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | Quality 6 |
---|---|---|---|---|---|---|
Magazine Size | 60 | 60 | 60 | 60 | 60 | 60 |
Rounds/Minute | 440 | 440 | 440 | 440 | 440 | 440 |
Effective Range | 45 | 50 | 53 | 57 | 58 | 41 |
Max Durability | 270 | 364 | 464 | 578 | 673 | 525 |
Mod Slots | 4 | 4 | 4 | 4 | 4 | 4 |
Ammo
The M60 is chambered in 7.62 rounds, allowing it to fire 7.62, Armor Piercing 7.62, and HiPower 7.62 ammo. The damage of each quality of weapon is determined by what ammo the player has loaded into it.
Damage By Ammo Type
Ammo | Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | Quality 6 |
---|---|---|---|---|---|---|
7.62 | 70.2 | 74.3 | 78.3 | 79.5 | 83.2 | 87.1 |
AP 7.62 | 77.4 | 81.4 | 83.2 | 87.2 | 91.8 | 95.8 |
HiPower 7.62 | 73.8 | 77.7 | 79.4 | 83.2 | 87.6 | 91.4 |
Standard 7.62 Ammo

Crafting Standard 7.62 Ammo will require a workbench and the following materials:
- 1 Bullet Tip
- 3 Gunpowder
- 1 Bullet Casing
AP 7.62 Ammo

Crafting AP 7.62 Ammo will require a workbench, and the player must have read the Sniper Vol. 6 perk book as well as have the following materials:
- 2 Bullet Tips
- 5 Gunpowder
- 1 Bullet Casing
HiPower 7.62 Ammo

Crafting HiPower 7.62 Ammo will require a workbench, and the player must have read the Sniper Vol. 7 perk book as well as have the following materials:
- 2 Bullet Tips
- 3 Gunpowder
- 1 Bullet Casing
Mods
The M60 Machine Gun accepts the following mods. Note that only one mod of any category may be attached at a time except accessory mods.
- Accessory: Bipod, Fore Grip, Cripple ‘Em
- Barrel: Silencer, Muzzle Brake, Barrel Extender
- Magazine: Magazine Extender, Drum Magazine
- Rail: Laser Sight, Weapon Flashlight
- Sights: Reflex, 2x Scope, 4x Scope
- Tech: The Hunter, Rad Remover
Tips and tricks for using the M60 Machine Gun

As a member of the Machine Gun weapon class, the M60 scales in power with the player’s Fortitude attribute and the Machine Gunner perk.
The M60 is an extremely versatile weapon that can be adapted to a variety of uses. Try experimenting with different modifications for use in different scenarios. Reflex sights, foregrips, and laser sights are perfect for indoor and close-quarters combat. Try attaching magazine extensions and scopes for base defense, as you are more likely to be fighting from a distance and will need the extra ammo.
This weapon’s high-capacity magazine offers even greater benefits from magazine mods, allowing for over 100 rounds in a single magazine when fitted with a drum mod.
Though designed for sustained fire, the surprising accuracy of this weapon makes it useful for single shots at range as well. At long range, focus on firing off one round at a time for max accuracy, and switch to short bursts at mid-range.

After firing continuously for a few seconds, the M60 will start to drastically decrease in accuracy and increase in recoil. This can be mitigated by using controlled bursts or attaching foregrips, bipods, and laser sights.
Try to avoid firing this weapon from the hip, as it will rapidly lose accuracy and become ineffective at range. The exception to this rule is in close quarters when facing off against crowds, as the spray pattern can slow down and cripple approaching enemies.
Final thoughts on the M60 Machine Gun
This devastating lead-spitter is a real marvel of engineering, and it’s even more impressive that players with the proper skill can construct one from scrap. Of all the weapons The Fun Pimps included in this title, the M60 is easily one of the most powerful and versatile overall.
Looking for some more pointers to help you survive Navezgane? Check out our 10 Tips for Getting Started or our in-depth Beginner’s Guide.